I made a top-down dungeon crawling, wannabe roguelike, for a 48hour challenge.
I enjoyed the idea and wanted to go back and tighten everything up, so here is one of
the 7 tilesets re-done and cleaned up. As you progress downward, it goes through the
various tilesets.
The hard part for me was the limitations so explaining those might help guide suggestions.
The game is randomly generated so, this isn't an in-game layout its just a screen with all the pieces.
There are only 2 options, a tile a player can walk over and a tile the player can't. So I tried to think
of as many ways to play with this 'on' and 'off' setup as I could. Oh! And the tiles are 16x16.