I think it's fine to necro your own thread :]
https://i.imgur.com/iXHc8VZ.png
I think this looks nice!
The colours feel a little dull and could use more hue-shifting, maybe something like this?
(I seem to have introduced a bunch of extra colours while recolouring it with blending modes, please don't mind that.)
Thanks for the critiques, to be honest I do have a little bit of trouble when it comes to colour as I find it hard to find that middle ground between too light and too dark or too much contrast or not enough contrast. I do know basic colour theory where lighter colours tend to shift hue more towards yellow while darker colours. I think the edit you posted might vary the hue a little too much for my liking however I get what you are saying and this is what I have done so far.
I will also need to do variants for different seasons as well.
The colours are something I will probably have to constantly revisit as I expand the tilesets.
Try making your vertical/horizontal edge tiles less straight, make them more winding, give them a more interesting silhouette. Right now, in the example, they make the tile grid very obvious because they're so straight. Same with the edges of the corners, to a lesser degree.
There are some single light-coloured pixels in the interior, they look like noise rather than like leaves. I'd get rid of them.
I have a hard time believing you need that many variants of the dark interior tiles xP They all feel samey since they use the same leaf shapes and similar arrangements, so you can probably use fewer of them and achieve the same effect. Or, you can add more variety by having some thicker clumps, and maybe even some tiles that use the next colour up the ramp.
I had a bit of extra space to fill in the middle so kind of overdid it with the interior tiles :p, designed the tileset for readability so there are a few duplicate tiles on the outer edges as well, just so I know where each tile is supposed to go.
The problem with some of the outer tiles being too straight is that I kind of want the tileset to be as modular as possible where most tiles can seamlessly blend with other tiles while trying to hide where the tiles connect together, as such it is hard to create outer tiles that bend and flow that also connect seamlessly with the other tiles, I suppose I could create multi tile clusters that are only supposed to be used in conjunction with each other and only the outer edges of tiles of the cluster line up with the other tiles in the set?
The bottoms of the thick trunks feel a bit off for a couple of reasons:
- the roots slope down too vertically on the sides, making the tree look like it's standing on its roots rather than like we're seeing the parts of the roots that are visible above the ground.
- the roots have very similar sizes and shapes. Try to vary them more, in particular the shapes.
Yeah got a little bit lazy with the roots and mirrored the outer most roots just to get a quick shape together that I could try different colours and textures on
Mostly trying to get the texture right on the trees, not sure how to texture and colour the bark.