Hi PixelPiledriver,
1) currently the tool exports a simple, easy to read INI file... pretty much plain english... what image goes where, with what widthm height, alpha ect...
2) I curently do not supply any real description of the file type.. but I will. I'm also speaking with plug-in programmers for many popular game authoring programs and will eventually have export to XML for one or more of them built into the tool..and there will eventuually be plugins for these game authoring programs to support this tools data.
3) I will also working with a team of engineers to create an entire game authoring system that will support this and other tools I will make, and will be able to export to all the major platforms...built on top of "SDL"
4) exporting the animations as fully assembled images is planned...as soon as I can make it happen once the major features and bugs are all taken care of.
5) I used Multimedia Fusion 2 Dev to make spriter. The game Demo is made with Construct.
6) In the game demo thetrees are actually "programmed" the character is actually fully rendered frames... the demo was made using Construct (
www.scirra.com ) I built my tool AFTER making that demo because I want to use my tool to make the real version of that game...and do it properly.
7) Eventually Spriter and my games will run on multiple platforms. My games will be commercial, eventually, ther will be a commercial version of Spriter as well, but there will always be a free version with all the critical features (all of the ones in the curent version plus a few more)... The commercial one will just be further enticement for people to donate so I can keep making it and the other tools I plan to make as fast and as good as possible.
thanks for the encouragement!