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Pixel Art / Re: [WIP] Emo Kid: an attempt at high-res pixel art
« on: February 12, 2015, 03:35:34 am »
Hey, thanks for the feedback. The main reason I provided a bigger version was just to show some of the details with dithering and shading, which is something I'm still experimenting with in my pixel work.
In regards to animation: while I agree that having a sprite with a higher resolution / more detail lends itself to more difficulty with animating frames, I don't think this sprite would be too hard to animate for a 640x400 resolution game. I think if I were to cut certain body parts into layers in Gimp, I could at least put together a walk cycle, as well as talking animations and various other actions.
In regards to animation: while I agree that having a sprite with a higher resolution / more detail lends itself to more difficulty with animating frames, I don't think this sprite would be too hard to animate for a 640x400 resolution game. I think if I were to cut certain body parts into layers in Gimp, I could at least put together a walk cycle, as well as talking animations and various other actions.