Thanks a lot for your comprehensive edit! I tried to orientate by your changes.
You're very welcome.
It was fun to edit.
Additionally the fly is being an awesome idea! However I am pretty much reduced on what to do without simply copying the idea.
No no no, there's other stuff you can do.
I just wanted to infuse some life into the scene so I thought to add the moth.
My original idea was to subtley animate a small group of moths fluttering around the light, attracted to it.
I think the one figure-8 looping moth is too distracting actually.
But, if you want to use the idea, go for it. Here's how I did it:
Quickly drawn motion path in blue.
Then took a pink brush with automatic spacing and plopped down the pink dots. Gotta have as many dots as frames for accurate looping. I had to keep tweaking the brush's spacing in order to wind up with exactly 30, but I eventually got it right.
Then I just drew a moth and moved it to each pink dot, per frame. Super easy.
By the way, I thought about some fog-animation moving above the ground or at least where the cobblestones are fading out. I tried to animate fog but it feels really difficult.
Hey! I wish I'd thought of that! Makes absolutely perfect sense - we're right in front of a body of water, there's a light source right there to creepily illuminate the fog, and the air is likely humid so fog is even naturally probable. Plus fog is definitely a good spooky environment effect. OY. hadn't even crossed my mind mind . . .
One could easily pull off a fog effect using
The Dan Fessler Mega Dynamic Pixel Technique.
If you don't do it I might have to . . .
My water is not moving as I want it to be. I really like how your water animation is working - do you have any tips for me to get the same effect?
Haha, yes I have tips.
I'll just dump a bunch of GIFs in here that break down how I did it.
But a warning - doing this kind of junk requires a decent level of proficiency with Photoshop's animation tools. I highly recommend this technique but it's got learning curve.
Photoshop CC 2014 was using for the following . . .
Ok, hit the spoiler button to unhide this mess:
What I did is essentially very simple. It's even simpler than what you did because it doesn't even require redrawing anything per frame.
I'm simply moving textures over each other and blending them together, then indexing the result (chopping the colors down to only what I want).
I grabbed your water and isolated it. I then attempted a perspective transform to make it seem like it receded into the distance because I felt your water was too flat and out of perspective.
I don't think my perspective transform really comes across very well but I did get larger clusters in front and smaller ones in back for a little perspective boost. This was my cheap, fast way of avoiding redrawing it.
Then I applied a motion blur to smooth it out:
So I have my base layer now. I decided not to animate it at all, but just let it sit there statically while I blended other layers INTO it.
Now for a looping, tiling texture to scroll over it:
Now to blend the moving texture into the base. I also applied a motion blur effect to this layer as well, to make the clusters more horizontal-ish.
But instead of just alpha, I used a blend mode that achieved some interesting highlight effects:
Not happy with only that, I searched for an additional effect for even more random watery movement.
Found this nifty animated GIF:
It features much more organic movement than just scrolling things past each other.
It happens to have 15 frames.
My edit of your scene uses 30 frames, so I can use exactly two loops and add it to my blending pile.
Here's what a crop of it (motion blurred) does to the base layer by itself:
Here's both blended textures combined with their effects pretty much maximized (opacity turned all the way up):
Too extreme, so I tweaked opacity and used a feathered, darkening vignette layer to make the edges fade out on the sides, to help keep the viewer's eye in the scene and not attracted to the edges.
I ended up with this:
Last step - apply indexers:
That's . . . all it . . . took.
Totally inspired by
Freaky Fessler's Fantastic Fotoshop Fun.