We plan on updating the game in the days to come, so any and all feedback is welcome.
Hit up the Steam forums for developer interaction.
If you want to know more about my experience on the project click the spoilers below.
I'd also like to take a moment to talk about the team.
We consist of many dynamic individuals all working together for a greater good.
Maximo V. Lorenzo is our Art Director.
http://8bitmaximo.com/Concepts, designs, promo, pixels, etc.
The heavy lifter on the art team and has been a part of nearly everything you see in the game.
Also he beats us with sticks when things aren't good enough.
A super cool guy.
You all know
Ryumaru.
http://pixelation.org/index.php?action=profile;u=279He's our Environment Artist.
Pretty pixels to set the mood flow from his brain to the game.
He has the nicest hair out of anyone on the team.
I'm the primary pixel and animation guy.
On a clear night around 3AM, if you listen closely you can hear me making "PEW PEW! KER-BLAM!" sounds, as I draw, from miles away.
Jeffrey Nielson also did animations.
There's so much to do in this game I couldn't get to everything.
On really short notice this guy happily saved the day.
The guys at PixelJAM built the game and the engine it runs on.
http://pixeljam.com/Working with them has been awesome.
They have a great sense of making a fun and intense game experience.
I love
Potato Man Seeks the Troof and
Dino Run!
DSP has that same coding wizard blood running through its veins.
I'll leave these guys anonymous to keep them a mathematical mystery.
SPOOKY!
Alex Mauer is our genius musician.
What he brings to the table can only be stated with sound waves.
If you haven't heard his funky tunes check em out!
https://alexmauer.bandcamp.com/Don Thacker is the show-runner.
http://www.imagossoftworks.com/The man with the vision and the hype.
Like a killer robot sent from the future with no off button, he won't sleep until the mission is complete!
Without him Starr Mazer wouldn't exist and he works tirelessly to keep us going.
A huge contributor to the personality of the game.
Dan Stern is the main contact with our publisher.
He fights to make sure we can all focus on working on the game without the worry of what tomorrow brings.
Chill guy with a lot of confidence in the project and team.
Kazuo Mayeda is a magic man with magic hands.
He's the behind the scenes guy, around to make sure things actually work.
Nice dood who is down to do it.
Vanessa Williams is our text savvy writer.
Slapping down descriptions and dialog, she helped add flavor to DSP.
She also puts a lot of thoughtful time into crafting the future stories of Starr Mazer.
Calm and honest.
Additionally we had help from a handful of other artists.
We also had a bunch of cool people do the fun voices.
Thanks guys!
I'm sure I missed a few others.
You're important too!
Teamwork is the most important part of game development.
Thanks to everyone for all your hard work and making this project possible.