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Messages - TheSilentRoomate
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31
General Discussion / Re: anyone up for some plot brainstorming?
« on: April 15, 2010, 10:49:20 pm »
I really like that! I was planning on having you begin with the only knowledge of the plot being "you fell into a hole, try to get out" and no knowledge of the whole backstory that you would discover later on in a lord of the rings sort of way! I could have it so that you have to confront the "definite evil or villain" first and then realize that the robots who you thought earlier were harmless are really the main problem! I'm really unsure of how to write that into the plot though..

gotta love you

32
General Discussion / anyone up for some plot brainstorming?
« on: April 15, 2010, 08:47:56 pm »
I've been working on a platform shooter game influenced heavily by cave story and mother 3 for quite a while now and I just realized I don't really have much of a plot figured out! So I was hoping people on here would be able to help me flesh this one out!

Here's what I have as a backstory so far:

A long time ago an enormous monster appeared on the earth. It began a rampage across the surface, destroying cities, leveling mountains. The humans, peaceful in nature and caught off guard by this sudden destruction, were unable to fight back. As the monster continued its rampage a board of the humans most acclaimed scientists, architects and engineers assembled to construct something to fight off the monster. What they created were 4 very large, self sufficient robots. These robots were programed to consume any non living matter and convert it into littler robots used for fighting off the monster. They functioned sort of like a bee hive, with the 4 large robots acting like queens.  They were programmed to do this until the monster had been destroyed.

Eventually the robots won the fight, scattering pieces of the monster across the earth, but not without heavy human casualties. Not needing the protection of the robots and figuring that the program that would cause the robots to stop multiplying had taken effect, the humans buried them deep in the earth along with all the other waste caused by the monster's rampage.

Unknown to the humans the robots did not stop multiplying. The monster had not been completely destroyed because pieces of it, capable of still secreting its 'children' still existed and therefore the robots still had work to do and the program to stop them was not yet in effect. The monster had as well been spread so finely and so widely throughout that it was impossible for the robots to locate every piece. They continued to live underground, eating away the rock and minerals until enormous caves and tunnels wound throughout the earth. So much so that parts of the surface were beginning to collapse into the caves. These caves are filled with many different inhabitants

This is where you come in. Walking one day through hills, the ground begins to shake and collapse beneath you. You fall down and down until eventually landing unconscious upon a bed of leaves at the bottom of a cave. Your initial goal being to escape from the cave back onto the surface, you begin searching for a way up. On your way you encounter a robot who when you get near becomes scared and runs away from you.


Things I know youll have to do througout the game: destroy the robots so they stop reproducing and eating away at the earth.
Find out about the robots
There will be primitive underground races that you will run into and be your "home town" sort of thing? I want to have the underground races very primitive at first, but when the earth begins collapsing things like tvs and other modern things fall in, in a cartoony sort of way
Things I need:
a plot-in a very mother 3 esq way
a villain
how you discover you need to destroy the robots
quirky characters

I'm looking to avoid having the monster come back in any sort of way, except that you may have to destroy some of his left over pieces or something

Anyways if anyone would want to give me their opinions on this so far it'd be greatly appreciated!

33
Pixel Art / Re: [WIP] Chibi Platform Game Character
« on: March 25, 2010, 12:51:38 am »
haha thanks! Really? I'd find the shoulders and body way harder to animate than the hair haha maybe because my characters hair is just a yellow blob. I would try an edit on the hair for you but I'm not that good at pixel art so it'd take me a while and I really need to get to bed soon! All i do when I animate mine is move the hair a couple pixels forward and cut off the pixels too far forward and fill in the ones that are in back? That probably doesn't make any sense and I doubt it's too helpful haha

34
Pixel Art / Re: Minimalist Platform Characters
« on: March 25, 2010, 12:43:18 am »
Bwd-nope haha I didn't have anything about marios smash but I'll go look at it! Um probably somewhere between exaggerated and elasticy haha
Larwick-You're probably right, I'll try an edit right now and test it in game when its done!

35
Pixel Art / Re: [WIP] Chibi Platform Game Character
« on: March 25, 2010, 12:32:10 am »
I don't think your problem is the amount of frames you are using, my character only uses 6 and I think it works pretty well, you can check him out in my topic "minimalist platform characters" for some more refrence images if you want.
I think your character needs to lean more into his run and move his whole body where as now he is only really moving his arms and legs. Shoulders need to move back and forth as well as his head.

36
Pixel Art / Re: Minimalist Platform Characters
« on: March 25, 2010, 12:03:15 am »
I think you'll be able to get a stronger sense of force if he pulls his arm back for a frame or two before the punch is thrown. It kinda looks like his arm is being pulled out by some external force, rather than on the character's own merit.
Yeah you're right, the only problem with that is it puts some delay on punching in the game which would be really annoying to play with in the game, like in most castlevania games so I need to find a way to avoid that..

37
Pixel Art / Re: [WIP] Chibi Platform Game Character
« on: March 25, 2010, 12:00:13 am »
I'm really liking the colors of your character!
I do think the running animation looks really stiff though. When doing the running animation for my character i found this image to be a really good reference and I think it'd fit well with your character! http://www.pixeljoint.com/pixelart/43480.htm
Hope it helps: )

38
Pixel Art / Re: Minimalist Platform Characters
« on: March 24, 2010, 11:30:34 pm »


I played around with it
Wow this sure is way better than mine! I love how the arm comes back in all elastic like! Thanks!

39
Pixel Art / Re: Minimalist Platform Characters
« on: March 24, 2010, 09:25:43 pm »
I tried an edit on the stretchy arms but it looks pretty motion tweened and I'm not really sure how to fix it

40
Pixel Art Feature Chest / Re: Tree House Mockup - WIP
« on: March 19, 2010, 03:16:18 am »
Wow this is really nice looking! Unlike everyone else here it seems, I really like the turquoise color for the ground, It brightens up everything and goes nicely with the tree unlike in helms edit that does improve on a bunch of things but i find the grass color he chose makes it look a bit dirty and sort of dreary i guess? Anyways I think this is coming along great! The only thing that sort of bothers me is the ground transition to the cliff is too sudden

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