There is still a lot that you can improve. Right now though it might be a good idea to break this down into smaller, more manageable sections and just focus on getting those sections looking right.
For example, I'd just focus on the head. Right now anatomically if you stripped away the clothing, I don't know if you could realistically fit a mouth and chin on that face, and I have to ask myself if the forehead is large enough. I know its all relative, because you're not necessarily going for realism, the big eyes being the biggest example, but it won't hurt looking at references of faces to give yourself a rough idea of better proportions.
Also try and work on creating better lines and shapes. The hoodie part of the jacket has a very jagged look to it because your lines are all over the place. Try and clean it up and make sense of how the hoodie would actually sit and hang on the face, because right now, on the characters right side of the face you can see more skin than the other side. Its just those little things that if you clean up would be easier for us to look at as consumers.
Lighting and shading is still a big issue, its not somethings I spent much time on to fix in my edit last time, for example the chest looks blotchy, because the transition from light to dark isn't smooth enough and that's evident all over. Also small things like shadow on top of the head? Right now with the latest version I noticed that you actually lost some contrast that you had previously had, so it might be worth messing about with the colours a bit more.
I struggle to convey critique, so I might create an edit later after you've done another pass on this character.
Hope that helps.