http://boingboing.net/features/morerock.html
check this out bengoshia. About superbrothers swords and sorcery game being 'light' or empty.
More like not my cup of tea, don't care for hipster art games that think they're deep and all I do is watch David Lynch films and listen to post-rock music, ironic eh? Hey if you're into that crap go for it brother, but I'm gonna stick to Ico Team, Naughty Dog, Treasure, Platinum Games, Grasshopper, Kojima Productions, etc. Also whats with this article? BAWWW TALKING IN GAMES/CUTSCENES IS SO EVIL IT NEEDS TO ALL BE HOW I WANT IT TO BE OR ELSE ITS DUMB. Thats why Uncharted 2 and MGS3 do it so successfully right? How can it HURT the experience? Sure sometimes it can but if done correctly it does not. Well so much for being open-minded, he sure seems fairly ignorant, acting as if there needs to be one way to do things, using another man's words to twist into his own poorly thought-out opinion.
Besides whats this rant have to do with the actual game? John K rants all day about animation but is a poor animator himself, I dislike most of his opinions too, funny how that works. Look I'll just be blunt, I have absolutely zero interest in the game, honestly nothing really appeals to me, which is saying a lot because apparently this guy likes a lot of games I like, including Another World, which I would say is a fairly "artsy" game, but even then that game looked far more interesting than this guy's stuff, probably because its a more thought-out and better art direction along with more interesting characters, etc. If other people enjoy it thats cool with me but as for me, I see not much point in it, look different doesn't make it better, it just makes it stick out more and not always in a good way either.
NOTE: I get his point and for the most part I agree with it, his train of thought can be used to make a good game, where my problem lies is where he CLOSES OFF a lot of different methods.
NOTE (AGAIN): I guess I got a few of his points but not the whole picture, but I guess he means anything that disrupts the mood of the game = bad, which can equal cutscenes among other things. He's trying to say that if you think too much into the idea, you lose the original meaning, but I still think you can keep talking the talk and get a better experience.