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General Discussion / Re: Pixel art genres
« on: July 15, 2013, 12:44:01 am »
The real trick is smart combination.
A good game engine coder will always try to have calculations as imprecise as he can get away with, putting resources to better use.
Same for a game artist who understands where attention to high definition detail has the greatest effect on user experience, and where it has diminishing returns for his effort.
We don't have all the resources and time in the world, so we have to beat the odds with smarts. Getting things done is fun.
What the game developer does is teasing the imagination of the player. Let the player's mind do the work on the detail.
For example, in a rpg, just having detailed character portraits for textbox chatter is enough to prime the fantasy of the player so he sees more in the simple world avatar than there is.
Or having a great main menu screen, or a fantastic intro screen, or "cutscene" screens between story chapters for treats on successful progress.
Or even none of all that and just great story telling and character dialog.
Fine art and retro are powerful allies for an economic development.
Does the player play the game, or is the player played by the game.
A good game engine coder will always try to have calculations as imprecise as he can get away with, putting resources to better use.
Same for a game artist who understands where attention to high definition detail has the greatest effect on user experience, and where it has diminishing returns for his effort.
We don't have all the resources and time in the world, so we have to beat the odds with smarts. Getting things done is fun.
What the game developer does is teasing the imagination of the player. Let the player's mind do the work on the detail.
For example, in a rpg, just having detailed character portraits for textbox chatter is enough to prime the fantasy of the player so he sees more in the simple world avatar than there is.
Or having a great main menu screen, or a fantastic intro screen, or "cutscene" screens between story chapters for treats on successful progress.
Or even none of all that and just great story telling and character dialog.
Fine art and retro are powerful allies for an economic development.
Does the player play the game, or is the player played by the game.