Hi there,
it would like interesting to work with you. This is what I have at the moment. I drew some placeholder graphics for the game as shown below.
Game descriptionGame title: Learn a word!
(That's the best I could thing of haha.)
As explained in the below imagine, balloons with alphabets will fly in form the left and right at varying speed. The character would have to catch the balloons to form words which would give a score.
There are various ways to score as described below:
- Forming words in exact order - most points
- Forming words but letters are not in order
- Caught 4 of the same letters consecutively
- Caught 3 of the same letters consecutively - least points
SpecificationsThe background asset size is 800 x 480 pixels.
The balloons asset size is 40 x 60 pixels.
(My drawing is kind of grainy and awkward and the letters might not be clear enough? I was hoping someone could draw a better one. A couple of frames for the balloons to look animated would be nice too.)
The character asset size is 50 x 50 pixels.
(the intended character is to be a little cute frog using its tongue to catch the balloons. Now it is just a placeholder cannon I drew myself that shoots nets. Similarly a couple of frames to make the character animated in its action of catching the balloons would be nice.)
The net asset is 60 x 60 pixels.
(if it is a frog that this would be the tip of its tongue that adheres to the balloons. )
Upon scoring I would have different types of animation(asset size 800 x 350 space) as sketched below:
- Triple - for getting 3 consecutive letters of the same kind
- Four of a kind - for getting 4 consecutive letters of the same kind
- Strike - for getting a word in order
- Jumble - for getting a word without letters in order
I need an introduction screen showing the game title I currently do not have (like a menu screen?) 800 x 480
The asset sizes are just a guideline they can be changed to suit the art. The only fixed thing is the screen is sized at 800 x 480(this aspect ratio. I can and will scale the graphics to suit different devices screen sizes).
I have the gimp xcf file that I could send you for reference?
I'm a first time game developer so if you or anyone else has any comment on how I should handle the graphics better or what I might be doing wrong, it would be appreciated.
If you want we could talk more over email. Just pm me your email address.