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Messages - Gil
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81
Pixel Art / Re: [WIP] My first building
« on: February 23, 2016, 12:44:06 pm »
Are you pixeling these on a white background? The colors seem skewed and it's very typical of people working on backgrounds that are too bright. If so, never ever pixel on a white background, go for a neutral color (the new background colors here are specifically chosen for that purpose).

82
General Discussion / Re: Official Pixelation Skin!
« on: February 23, 2016, 12:38:47 pm »
Yeah, I think the issue here is that the fonts used are badly hinted. For me, I mainly dislike the hinting on the main text font.

83
General Discussion / Re: Old Pixelation stuff from around 2003
« on: February 23, 2016, 12:34:30 pm »
Haha, nice, I didn't know that, I'll edit my post :)

84
General Discussion / Re: Emoji standardisation on Pixelation
« on: February 22, 2016, 03:00:15 pm »
Btw, for those wondering, the idea is in part that you'd be able to use your emoji keyboard (iPhone, etc) on Pixelation.

85
General Discussion / Emoji standardisation on Pixelation
« on: February 22, 2016, 12:47:32 pm »
I'm wondering if we should adopt the emoji standard on Pixelation. On one hand, we already use the same syntax, with non-standard names and on the other hand, it'd be a good challenge to do all of the needed emoji. Then there's the fact that now that they are standard, everyone is going to switch, and maybe we shouldn't be left behind. The amount of websites that uses the standard is already staggering.

Not sure, thoughts?

Here's the standard for those wondering (with sample implementations by a few companies):
http://unicode.org/emoji/charts/full-emoji-list.html

86
General Discussion / Re: Can anyone learn pixelart?
« on: February 21, 2016, 03:55:17 pm »
I'm not a very good reference I'm afraid. I've been studying art since I was a kid (more than two decades, including art college) and pixel art since 2002 more or less. I don't think I could make something of that particular quality, but I could come close enough probably and maybe even improve certain parts (there's some small technical problems here and there).

On the other hand, there's people on this website that have been studying art for 5 years and that could probably match the quality of this easily. I'm a slow learner I guess, but you keep doing what you love :).

Copying art is one way to start out, that was used at least as far back as the renaissance as a teaching technique, so it's not too bad of an idea for now. Of course, you know that the first thing we're going to tell you to do is to pick up a pencil and start drawing. There's no such thing as someone good at pixel art, that's not also a good draftsman.

Hope to see some pictures soon :)

87
General Discussion / Re: Can anyone learn pixelart?
« on: February 21, 2016, 03:08:35 pm »
It really depends from person to person. The guys that drew that art were probably practicing more than one hour a day for at least a decade or whatever. Basically, just post what you're doing here, explain how you're practicing. By practicing the right way, we can easily cut the time it'll take you to get there in half or more, so you need people to guide your practice.

88
General Discussion / Re: finding a balance, and where pixel art stands.
« on: February 16, 2016, 02:51:23 pm »
Helm, you're completely right you know. I should probably start sharing more of my weekly studies, but I find taking pictures of sketches so dull :/

Also, a lot of my practice lately has been on beer coasters at a bar (I really enjoy drawing at bars for some reason).

In any case, the best way to see how to practice is probably to read through the Daily Sketch thread. Lots of great stuff there.

89
General Discussion / Re: finding a balance, and where pixel art stands.
« on: February 16, 2016, 04:54:04 am »
So, talking about pixel art, if we take into account that properly studying it is as much about understanding the works of other artists, as it is about the very basics of technique, that to me sounds time intensive enough to go along 50/50 to art fundamentals supporting that, instead of 90/10. I think that immersing yourself in the existing style culture can be a rich part of building your visual language.
And I'm saying that without proper fundamentals, it is intrinsically impossible to immerse yourself in that style culture as you don't have the comprehension to even see it, let alone understand it. The time you put in will be essentially useless. In the end though, the number is not that important, you find it out yourself as you go along. All we provided is the number we use ourselves. If it's 50/50 for you, great, whatever works for you.

Just out of curiosity, how long have you been practicing art, how many hours per week and can we see some examples of style studies? I don't think I've seen your work yet, so it's hard for me to gauge what you mean when you say you do 50% style studies?

90
General Discussion / Re: finding a balance, and where pixel art stands.
« on: February 16, 2016, 01:51:04 am »
RAV, fundamentals is all about creating a language in which you can communicate. You can probably express deep emotions using just a basic grasp of English, but I think mostly, you're going to write shitty poems if you don't grasp the language. It's the same with art. Fundamentals build the language, style is how you use it.

Concrete example: someone with bad fundamentals looks at a manga drawing and thinks: "hmm, they represent the mouth with just a single line, and the eyes are big, I can do that!"

Someone with good fundamentals looks at a good manga drawing and thinks: "hmm, there's a small indentation in the line that represents the contour of the thigh. That's because the quadriceps wraps around there. That's a clever way to symbolize that muscle. How would that work from other directions? I'll study all the manga legs I can find."

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