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Messages - Gil
Pages: 1 ... 5 6 [7] 8 9 ... 188

61
General Discussion / Re: Official Pixelation Skin!
« on: February 29, 2016, 12:21:48 pm »
I agree with having deviantArt in there. Maybe a general "stream" button? You'd be able to fill in an url to Twitch, Youtube, Picarto or whatever?

62
Pixel Art / Re: Planets, Stars, Space
« on: February 27, 2016, 10:10:52 pm »
That looks gnarly bambi. I like it. Nice eddie.

63
Oh god, that looks like such a fun game to play. Do you guys have a website or a devlog?

64
General Discussion / Re: Official Pixelation Skin!
« on: February 27, 2016, 10:04:44 pm »
I feel like no one uses any of those anymore (isn't MSN gone for example?). I don't think I've talked on AIM the last decade, not sure if ICQ is still alive and if it is, if anyone outside of Israel still uses it?

So yeah, I agree with Super17 that Twitter, Skype, Facebook, Youtube and Twitch are waaaaay more prominent than any of those.

65
General Discussion / Re: We are now Pixelation.org
« on: February 27, 2016, 10:26:50 am »
Man, you guys are on a ROLL. I'm loving this man :)

66
Pixel Art / Re: Planets, Stars, Space
« on: February 26, 2016, 10:07:51 pm »
To sell the idea of bands of clouds, I'm really missing the gestural quality of the eddies. Get some swirls up in dat.

67
General Discussion / Re: Px Theme?
« on: February 26, 2016, 08:58:43 pm »
Yeah, I'm getting a bit sick of this one :crazy:

68
General Discussion / Re: Pattern Recognition
« on: February 26, 2016, 07:53:40 pm »
The question we have then is taking into account what a person seeking advice really wants. Do they want to master art? your art? or do they want the realistic chance to cope with their project in an amusing way meanwhile?
It's not a question about what the person seeking advice wants. It's about the goals and rules of this forum. Pixelation has always been about pushing for artistic limit and seeking ever-increasing skill, not quick guidance on a deadline project. If you post here, you are agreeing upon that. There are plenty of forums for quick project guidance (we even have a sub forum for that now).

Now give us some art :). All this talk about patterns make me want to see visual experiments. No one really wants to see these pages long theory threads without at least some representation of the concepts involved.

69
General Discussion / Re: Pattern Recognition
« on: February 26, 2016, 02:12:00 pm »
No one is telling you you should work on fundamentals, you haven't posted much art. We are telling other people that do want to draw realistic humans in pixel art that they should focus on fundamentals. There's no single right method. The only reason people tend to emphasize the importance of doing sketches is that some people seem to think that good pixel art is made by people studying lots of pixel art, which is simply not true for the vast majority of pixel artists.

If you found an area of interest worth exploring in-depth and you feel that's worthwhile, then you should do that. There's no one telling you otherwise. You are creating tessellated 3D art in a limited environment, using procedural techniques. That's not what most people are doing and it's not really what most people would define as pixel art, though I assume there's a lot of similarities (so much so, that I would call it at least related to, if not pixel art). Best of luck?

70
Pixel Art / Re: Small Bird- first pixel art
« on: February 26, 2016, 09:59:56 am »
The body shading doesn't have a light-source, it's just gradually getting lighter towards the inside of the shape. We call this "pillow-shading". You can find lots of references on how to avoid this probably, but basically: establish a light source, shade accordingly.

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