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Pixel Art / Re: Base Combos
« on: October 12, 2015, 08:30:19 pm »
I definatly see what you mean about the rubbery look in the leg i tried to fix it a bit as well as the positioning of the head and chest....
still looks off I think though... as for the shading I want it to be well shaded because it is intended to be used for a top down mmorpg style game where you start nude and equip clothes etc...
As for the punch... I noticed some little thing going on where it moved back... i changed this and made it moved forward less so I think it does look a lot more like a step now... and the range I dont think is a problem based on the way gameplay is intedended to work...
*Update
Here's the animation so far, came out better than I thought but seems to still lack power IMO, and the climax frame still looks off to me.
still looks off I think though... as for the shading I want it to be well shaded because it is intended to be used for a top down mmorpg style game where you start nude and equip clothes etc...
As for the punch... I noticed some little thing going on where it moved back... i changed this and made it moved forward less so I think it does look a lot more like a step now... and the range I dont think is a problem based on the way gameplay is intedended to work...
*Update
Here's the animation so far, came out better than I thought but seems to still lack power IMO, and the climax frame still looks off to me.