My Mom's taken an interest in my work ever since I've started paying rent. She walked in today while I was working and asked if I could make half squares, like triangles. I said no and then she asked if I could make circles. I explained the nature of displays to her and showed her a zoomed in photo, then made a line and smoothed it.
Functionally you can make half-squares IMO.
ala:
114
148
488
I mean.. that is not LITERALLY a square divided in two diagonally.
But for 99% of viewers, it's going to look just like it would as if it were a super-high-res rendering of two triangular polygons.
It's easy to confuse people by being too literal.
"Couldn't they get a computer to do what you're doing?"
i told her i was a computer that could draw.
Offloading that stuff to a faster computer is mostly better though.. after all, you only run at ~20hz, even if that 20hz is in massive parallel.
The biggest obstacle is that hardly any software manages to handle Gamma correctly; otherwise, it could be dead easy to use eg GIMP's path tool with snapping to nearest pixel enabled, and get high quality, extremely exact AA rendering. ehhh..I should get round to writing a utility for gamma-correct SVG rendering. Plus that region-mapping idea that would make limiting the colors in a reliable and good looking way pretty easy.