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Messages - pkjo
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Pixel Art / Re: [WIP] Pink Ghost Avatar
« on: December 21, 2014, 02:22:13 am »
I may have taken its original form too literally. It looked like a speech bubble, so I ran with it. A mistake on my part, seeing as some people have said that the design is odd. Hopefully, it's still okay because the game will provide context.
The artist seemed fine with my initial interpretation, however. I guess that's why I never really considered making it more ghostly.
I will definitely bring this information up to him.

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Pixel Art / Re: [WIP] Pink Ghost Avatar
« on: December 20, 2014, 04:41:46 am »
My apologies. I suppose I should've included some context. I was tasked with blowing up characters for their cutscene avatars, one of which was the little pink ghost on the far right.

There weren't any more details I could add, I'm afraid.
Is there anything, other than design, that seems off?

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Pixel Art / [WIP] Pink Ghost Avatar
« on: December 19, 2014, 01:43:46 pm »
Worked on this a little while back. I'm really close to being done, but I would like some fresh eyes to critique it before I finally call it finished.

Started like:



Someone remarked that the back corner was off and the AA a little too heavy, so it eventually became this:

My main concerns are the antialiasing of the back corner along the black outline and the corner starting right under the hat.
Feel free to comment/critique about anything else, also.

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General Discussion / Re: More than 50 frames?
« on: October 08, 2010, 11:18:01 pm »
What you describe is a very common process among animators, because that is a pretty effective method.
I used it to make this yesterday:



Just to clarify, you're referring to the editing images and not the layering method right?

Key frames? I thought that was something usually done with the layering technique. I guess it's something all animators do. Personally I've never tried but it seems like an efficient method. I'll be sure to give key frames a go  :)

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General Discussion / Re: More than 50 frames?
« on: October 04, 2010, 10:58:52 pm »
Would you say that it is much better/easier/more efficient to use multiple images and then animating instead of layering? How? What have your experiences been?
What do you mean by "multiple images"?
I thought you meant a program that actually lets you make frames which are treated as sepparate images, layers included, instead of painstakingly going with layers = frames.
You know, the way you can do it in graphics gale.

I mean, making an image (frame 1), making an identical image then editing it slightly (frame 2) and repeating until I have the full animation, but for now I'll see what I can do with F1.

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General Discussion / Re: More than 50 frames?
« on: October 04, 2010, 03:18:15 am »
I also want to try working with layers rather than making multiple images and then animating, like I do currently with Graphicsgale and Iaza.
Are you mad?

Well gimp will do what you ask for but after knowing better, it's kind of backwards to do this.
Oh well, cold showers can be exciting for who only knows hot water I guess...
Would you say that it is much better/easier/more efficient to use multiple images and then animating instead of layering? How? What have your experiences been?

But games don't use .gif ? Not that I know of.

Are you using Iaza for anything other than displaying on the web? I get by with just GG, in fact I don't even think the full version is necessary to make games. It sounds kinda like you're relying on Iaza to compile separately made images to be able to preview the animation, when GG has pretty powerful animation tools inside of it.

Games don't use gifs? You must forgive me, I am very new to making games...
To answer your other question, yes, I use GG for making pixel art, but Iaza for animating since I cannot figure out how GG's animating system works. I'd really like to know how to, but there aren't any Graphicsgale animation tutorials, none that I can find anyway  :sry:

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General Discussion / More than 50 frames?
« on: October 03, 2010, 04:59:24 am »
Hi, I'm new here!  ;D

After making my first animation on iaza a few weeks ago http://yfrog.com/59finalbigdontaskwhatthisg ,I was wondering if I there was another way to animate, on another program. Iaza's fine, but what if I want to make something longer than 50 frames? I'm concerned that at one point in time, I'll need more. Is this anything to worry about? Do small games even have any animations that are longer than 50 frames?

I also want to try working with layers rather than making multiple images and then animating, like I do currently with Graphicsgale and Iaza. How's Mtpaint? Or Pro Motion 6? Ai said that he recommends Grafx2 and I was 'sold' until he said that "It lacks for animation support." What programs would you guys recommend?

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