Hey,
I'm trying to work on sprites for a
real-time strategy game. Since I'm not yet a very accomplished pixel-guy, I stick to the stuff I think I know. So, I recently made that enemy for Dodonpachi and now I think this style might look really good in a strategy-game as well.
The only problem: while Dodonpachi sprites only have to be one-directional (most enemies face down), I need 12 or 16 angles (north, east, south, west and either 2 or 3 directions in between). Now, that sounded pretty impossible at first, but then I realized that the Dodonpachi-style is geometrically very easy, so if I am able to draw a box correctly in all those directions, I should only have to apply the same method to the boxes and shapes on my sprite and, all of the sudden, it all seems pretty doable.
So, I started studying the box in 16 directions, but I can't get it to look right and I start to wonder whether there might be any tricks or anything I don't know about. Here's my current attempt (which I know, sucks - shifting volume, shifting position):
Can anybody give me any tips or quick sketches etc. to help my here. Or, has anybody any experience in drawing the directions for RTS-units? I know that it's common technique to use pre-rendered graphics in those game (mostly because of all the directions, I guess), but I'd really like to stick to pixel art, here.
Oh, and here (shameless self-promotion) is the Dodonpachi-styled enemy that I posted before and now want to turn into a RTS-unit:
Any help is appreciated.