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Messages - VisMaior
Pages: 1 2 [3] 4

21
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: August 27, 2008, 07:31:48 pm »
The wonam still seems huge.

Crappy edit:



Eh? I dont know...

22
Pixel Art / Re: Third attempt
« on: July 08, 2008, 10:12:39 am »
Thanks for the input! Ill try your suggestions. The "no-face" is not a bug, its a feature, this is PokerFace after all.

23
Pixel Art / Third attempt
« on: June 30, 2008, 06:25:35 pm »
This is an avatar request for some guy on another site.
He had some pretty accurate picture in his mind, and here is my interpretation:



Im thinking wether I should get rid of the outlines, and if I could do the stripes a bit more realistic. C&C welcome, as always

Edit: Ehh? 250+ views and no replies? Is it that bad?

Anyway, here is an edit. This is probably the final version:

24
Pixel Art / Re: Second attempt
« on: June 29, 2008, 07:08:07 am »
A quick update.


I tried to make his legs look well, this is the sixth redraw. Is it any better? C&C please


25
Pixel Art / Second attempt
« on: June 24, 2008, 06:14:30 pm »
Hi! This started as a doodle to help out someone, but I could not resist trying to finish it.

The main problem I see with the legs. They somehow make me feel the guy isnt in a stabile position. The right leg is in an awkward position too. I tried to fix it but fail to put my finger on what is actually wrong with it.


26
Pixel Art / Re: Anatomy help... again
« on: June 18, 2008, 08:31:52 pm »
What I find helpful is drawing stick figures first. When Im happy with the pose and the proportions, I add mass to the sticks. Just be aware that a stick figure should have a triangle for a pelvis and an extra line for shoulders.
Let me give you an example:

Lets say I want a gladiator. He is in the middle of the fight, in a stable position, his knees bent, holding a small shield and a gladius.
A quick doodle resulted in this:


His arms are too long, his shoulders too wide. a quick edit later I have this:


Ok he is leaning a bit too far forward, he seems like falling over:


Ok thats just wrong. It looks like his back is broken. I need to move his feet forward a bit. In this step I added a little volume to be able to gague the mass better.


His legs are too short, and his upper body too long. His arms are too short again.


This looks quiet good, so lets clear him up a bit, so we can see where he is still lacking:


This is still far from really good, but its a start. We can go back a step and continue from there, or we can try fixing the outline.

There are a few points I wanted to show. Firstly, and this is very important, find a pose. The pose of your char is not very realistic. His left arm bends outward, wich is a very awkward position to hold a lance. Also, the angle of the lance seems off. Dont draw things there ust because there is more space, that will result in such poses. Secondly, you can do the doodles with multiple lines. The advantage is that if the correct line is in the bunch of lines somewhere, the brain filters it out. Thirdly, dont be afraid to use the tools you got. If you need longer legs, stretch them with the stretch tool. If your char bends forard, use the rotation tool to get him lean back a bit. With practice, you will be able to do these transformations  by hand, but for  learning and doodling, they do the job.


27
Pixel Art / Re: My first attempt.
« on: June 14, 2008, 04:05:02 pm »
OK I cleaned him up a bit, refined the outline, added a suit, adn shortened the tongue.



Im still unsatisfied with his readability. Maybe grey wasnt a good choice for clothing, but whatever color I tried, it was even worse.

28
Pixel Art / Re: My first attempt.
« on: June 11, 2008, 09:49:08 pm »
I was unsatisfied with the lightness of the bobbing head frames, so I made it a bit more consistent to the standing frames.


I also tried to play with the colors a bit


Wich is better?

29
Pixel Art / Re: My first attempt.
« on: June 09, 2008, 08:09:55 pm »
Is this any better?



Making the head bob was really hard.


30
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 23, 2008, 08:20:59 pm »
I think the cause of the problem is that the viewpoint of the slope, as well as the position of the light makes the actual first image the correct one.
It just does not leave enough tools to show the slope. Maybe if you would change the lightsource position, that could help.

Here is my edit:



Also, do notice that Im a complete beginner, so take everything I say/pixel with a grain of salt. Especially what I pixel.

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