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Messages - VisMaior
Pages: 1 [2] 3 4

11
Pixel Art / WALKING TIME!
« on: December 02, 2010, 08:21:04 pm »
YAY!


My first attempt at walking! Please critique!

12
General Discussion / Re: Pixel app for Mobile Phones, programmer wanted! :D
« on: September 16, 2009, 07:56:27 pm »
If oyu want device-independent app, MIDP only defines buttons 0-10, # and *. It will be hard to do t your way...

13
What language are you going to use? Will it be open source?

14
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: November 12, 2008, 08:47:15 pm »
I could make me my own wall tiles, but chancec are I suck at it. Anybody has a spare set lying around?

15
Pixel Art / Re: Need help on this sprite sprite
« on: November 05, 2008, 08:24:10 pm »
Update:


i have redone the legs, because they were awful, but Im still not satisfied. I guess the lightsource is in a bad position for this to become better.
I was wondering wether I should include a6th color between "dark" and "even darker", because I have so little color room to act on the left leg. Any opinions?

16
Pixel Art / Need help on this sprite sprite
« on: November 03, 2008, 09:14:01 pm »
Ehh, It seems so flat. Im trying to improve it, but fail miserably. Any help?

17
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: October 26, 2008, 07:48:23 pm »
A quick update. Lack of a better option, I reused Lackeys tiles.


Im now modifying the stuff so that it is configurable. Anybody cares to make me some wall tiles?

18
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: October 17, 2008, 05:21:00 pm »
OK. so A=130, thats 176/130=1.35 A/screen
B=82, so thats 176/82= 2.14 B/screen
C=48 176/48=3.6666666 C/screen
D=32, 176/32=5.5

so the viewpoint looks like this:


As you can see, the wall proprotions do not align.

Also, if we assume that the observer is in the midpoint of a square that is 1 and looks at the wall, if the wall A completely fills the viewport, then he should see exactly 3 Bs.If he sees more than 1 A, then he should se more than 3 Bs.

19
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: October 15, 2008, 05:49:43 pm »
Ehh? Noone interested?

Also, Lackeys picture cant be right. the proportions seem off to me. Id need a correct picture to work from.

20
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: October 13, 2008, 05:53:35 pm »
Quote
As for a graphics engine to play around with, I'd love one too   

Ahh, a challenge.

What should such an engine be capable of?

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