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Messages - Poyer
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Pixel Art / Re: WIP-Alchemist and Companion
« on: July 13, 2010, 09:10:33 am »
@pistachio: I appreciate the critique, but there one thing that completely eludes me. it seems impossible for this piece to have banding issues, almost impossible for pixel art in general to have it... perhaps i misunderstand the concept. would you mind elaborating on that?
Flat shading is what i expect to use in the final sprite as well, but I would like to perhaps improve on the palette a bit, its slightly too desaturated at the moment i think.

@kamol: I was looking to give him an awkward pose, and his proportions are not really accurate to any human anatomy but at the same time i do think you make a good point about the slightly strange shape of the arms, like pistachio did as well.

@WM: I suppose it could be an Irish wolfhound or some other big species sure.

I was interested in any ideas regarding his attire, what he's carrying etc. I guess what I've got here right now is pretty solid but if anyone's got any ideas about that id be interested in hearing it.

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Pixel Art / WIP-Alchemist and Companion
« on: July 12, 2010, 08:11:28 pm »
Hello everyone, new here etc.

I've been working on this today:

It's the main character for a short RPG I'm fiddling together, where you play an alchemist with an animal companion on a search for an alchemical artifact (not the philosophers stone).

The idea about the character in terms of gameplay is that you will be able to focus his abilities in three different areas (character builds): Swordplay, Alchemy and Dog Companion. Each one will let you do more interesting things within the chosen field. So as far as the character design goes I wan't him to reflect the aesthetic of both an alchemist and a fencer. Iv'e got some decent progress but i still feel that he lacks 'character' he's a pit plain at the moment and I've hit a bit of a wall on his design. also the dog is a bit dull as well.

I't should be noted that this is a battle sprite, also that the game will be shown in 3x pixels with a screen resolution of 320x200.

So what can i do with this guy?

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