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Pixel Art / Re: Art direction WIP
« on: July 18, 2013, 04:31:11 am »
That is pretty much what I'm trying to decide on now. The whole idea came from hearing about this board game Catacombs years ago. I had never even seen the game until after I started working on the project, its a lot less interesting than I thought it would be. But that's basically where the disc idea came from, that's why they are represented as discs.
I will definitely put some texture on the disc, whether I make it into something more interesting or not. I think it would be cool if I had full images of the players and enemies in the middle of the disc. They wouldn't rotate but instead be animated to dash with the movement, and attack or take damage when colliding. I'm not sure how well that would read and it would be a lot of work. Either way I would like to have some kind of animation on the attack, even if its just a blade flash on a disc with a portrait on it. I might also make the disc animate to "squish" a little bit when its shot and bounces.
I already have code implemented to have the portrait or sprite draw over the disc and not rotate, that's pretty easy to do. The bouncy thing might be cool as well. I made an example of what the sprite would look like with only directions implemented. http://www.newgrounds.com/dump/item/7e82f063c9351fe85a8b98083bdab7cd
It only works with the warrior, and the code isn't very good so up/down movement takes priority but its an example of how it could look.
I will definitely put some texture on the disc, whether I make it into something more interesting or not. I think it would be cool if I had full images of the players and enemies in the middle of the disc. They wouldn't rotate but instead be animated to dash with the movement, and attack or take damage when colliding. I'm not sure how well that would read and it would be a lot of work. Either way I would like to have some kind of animation on the attack, even if its just a blade flash on a disc with a portrait on it. I might also make the disc animate to "squish" a little bit when its shot and bounces.
I already have code implemented to have the portrait or sprite draw over the disc and not rotate, that's pretty easy to do. The bouncy thing might be cool as well. I made an example of what the sprite would look like with only directions implemented. http://www.newgrounds.com/dump/item/7e82f063c9351fe85a8b98083bdab7cd
It only works with the warrior, and the code isn't very good so up/down movement takes priority but its an example of how it could look.