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Messages - Dreamling
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General Discussion / Re: Cool pixel game effect, how do?
« on: June 26, 2016, 09:04:33 pm »
There isn't one specific software or engine that will give you this effect, you'll be able to do something like that on most of the engines (GM, unity, contruct2 ...) and you won't have an specific path you need to take to achieve this effect, that's fun part, you can do it your own way.  :)

You can always look up which engine was used on the games you mentioned but I'd say that's not really important. Find the engine that you're most comfortable with and start coding.

If you don't know how to code yet I'd suggest construct 2 or game maker (I don't know about C2 but GM has a great community around it) oh, forums that focus more on development like TIGSource might be good too, they have a lot of content/discussions on those kinds of topics.  :y:

Hey, thanks for your reply! I will definitely take your suggestion and check those out. I've already started working with GM so I'm glad to hear you can do that sort of thing on there!

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General Discussion / Cool pixel game effect, how do?
« on: June 26, 2016, 06:52:29 pm »
So I've been wondering for awhile about how to get this specific effect where you have a game sprite and then a weapon or other item as a separate sprite that moves independent of it and can rotate/bounce/move in a pixel perfect fashion. I know that it has to do more with coding and the game engine you use, so maybe this isn't the best place to ask. I've been playing around and trying to learn how to develop pixel games and I'm eager to learn about how to do this. Does anyone know how/what programs artists are using to achieve this effect? Some examples I've seen of this sort of effect are in the games NYKRA and Path to the Sky.  ???

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This looks awesome so far! I especially like the details, like how the fire light interacts with the environment around it. I look forward to seeing more screen shots if you post them!

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Pixel Art / Advice on making a staircase?
« on: May 19, 2016, 12:45:56 am »
Hey everyone, I am in need of some advice! I'm trying to make a staircase for a project and I can't figure it out, haha. The perspective looks off to me, and on top of that I am struggling to find an angle that can look good with a banister added in. Thoughts anyone?

This is the tileset:

 
And for perspective, here is a screenshot of a mock up in Tiled with added characters:

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Pixel Art / Re: Sprout Character Walk Cycle
« on: May 08, 2016, 01:00:28 am »
looks more like he's clicking his heels here than walking, I did a quick edit here to make it more of a skipping motion, and also to tweak the leaf a bit since the stem lengthened itself every time they bobbed down for some reason.
There's probably loads of better ways to go about walk cycles at this scale though, I recommend taking a peek at how Risk of Rain does it.

EDIT: added a version with some side-to-side bobbing.

Hey, thanks so much for your feedback! I tried to incorporate what you said while looking at your edits, and this is what I ended up with. What do you think, does this look better?

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Pixel Art / Sprout Character Walk Cycle
« on: May 07, 2016, 09:55:48 pm »
Hello all! I recently started learning how to do pixel walk cycles, and I would like to get some help on this little sprout character I made as a study. I have been struggling with how to make his walking animation (side scroller) look fluid and natural and still haven't come up with something I really like yet. Does anyone have any advice on how I could improve him?

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