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Messages - The B.O.B.
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61
Pixel Art / Re: [WIP] BOBasaur
« on: November 20, 2008, 04:52:02 am »
It looks to be a boombox. But yes, the color works better for him...

62
General Discussion / Re: Official Off-Topic Thread
« on: November 19, 2008, 08:58:11 pm »
Heh, I hope I'm not rusty for the Secret Santa.
It has been a while since I pixelled something for fun.

Agreed. I haven't pixeled in a while either, for money or for fun...time to dust off that old ms paint and promotion and get to work.

63
General Discussion / Re: Unofficial Unused Idea Thread
« on: November 16, 2008, 04:14:02 pm »
Yeah, recently looked up Geist and it does look interesting. I guess main difference is between the two is that Construct A.i. only allows you to move between electronics, rather than "possessing" any thing or object.

Brush of the past: Story of  Arty!*(working title)

   Many moons ago, man hunted and killed his first mammoth with his spear. It was documented and painted in the inner caves of his dwelling. When man first made fire, it was painted in the inner caves of his dwelling. When man first conceived death, and had his first child, it was drawn on the wall. And when the earth shook, and waters flooded, they too, were drawn and documented on the wall.
   Arty was a part of a pack of hunters in the cave-man era. The only problem was that he was the black sheep of the bunch. Where the other members could easily outrun the hunted, the hunted easily outran him. Where the other members could easily toss over their backs and carry big boulders, and animals, Arty could barely handle the twigs and branches  given to him to carry. Seeing as Arty was physically unfit to hunt, he had a go at something else.
   He would be the one documenting all the trials and tribulations of his "cave-pack", by painting them on the walls of the caves they happened to be in. Once he thought he finally found his true place in the pack, he was soon set back by the snarks, sneers, and laughing of the other members. The men thought him a sissy, for spending so much time in the caves, drawing away while they grew stronger. The women laughed at him, when they saw him experimenting in drawing the fruits, berries, and flowers they picked out, with such girly colors. Members began teasing him, telling him his occupation was worthless to the pack, and his talent was useless. Above all, the drawings were a waste of their time, and server no purpose to them. These writings are more than just documentation, Arty believed, they can be so much more! Animals that were once thought to only walk the lands, could be given wings to fly, or fire can be held in the palm of a man's hands. The possibilities of these brushes and strokes are endless! But to his dismay, the pack declared it unresourceful to the pack.
   Truly, Arty felt alone in the pack that alienated him so. He became depressed and stopped meeting with the others of his group less and less as the sun arose and fell each day. Soon, he quit meeting them altogether, and stayed in his cave all day and night, pondering the meaning of his existence. "Where do I belong?!?!", thought Arty.
   One day, Arty began drawing strange symbols in delusion, after exhausting his food supply. Due to complete exhaustion, he passed out in front of his final wall painting. In front of his only true passion. The only thing that never made fun of him. The only thing that ever mattered to him. The only thing he ever loved.
   Soon thereafter, the last symbol he brushed began to glow. It glowed so much, it lit up the room in a strange white aura. Arty then awoke and was quite shocked at what he was seeing. Hesitant at first, he then moved much closer, and touched the symbol. Soon his body felt a strange shock, and he disappeared. When he finally stumbled and looked about his drawings, he finally realized where he disappeared off to: his own paintings!

  The game play is simple. It would be presented in a 2d styled format, in that the game's premise is kinda' like that of a side scroller, where the gamer is basically playing as a painted character on the wall. To get a better idea, there's a scene in the Dreamworks movie, Prince of Egypt, where it cuts to Moses seeing the hieroglyphs, pictures, and symbols move along the wall, retelling the story of how the Pharaoh hunted and slayed the Jewish.
   The first part of the game's levels will be in a prehistoric Cave-art style, where most figures are fairly simplistic. After it's completed the user will be warped to a different era, like say Egyptian days of the Pharaoh, where the user will be given the ability to draw himself as close to the figures walking around him as possible. There would be a figure template and palette colors to try and match the Egyptian wall style. Once complete, if the game's mechanics find the user's rendition of the style to be too far off from the characters style, then while walking through the crowd, certain wall painted characters will begin to hassle you and attack you because of how different your character is from the rest. The same will go with other time periods in the game, where the user has to paint the main character according to the period, before setting off on missions to complete the level. The real point of the game is more so art related, and extremely puzzle oriented. In a way, it's a bit similar to Okami, trying to blend art into a game, but the style of each level will change DRASTICALLY from level to level, getting more difficult, as you move into the later, more detailed periods of art, like the Renaissance era, where the user is required to be a bit more in depth with how he paints his character to blend into the crowd, and stages take place in popular portraits, scenes, and paintings.

   Sounds complicated and looks like it can take a lot of work, but if done right, I think it may be a fresh start for new games to stop with the same old FPS, or RPGs, and branch out into the strange and unexpected. Producers, management and production teams know better, and the gamer deserves better...

64
Archived Activities / Re: Secret Santa 2008 - Sign up
« on: November 16, 2008, 03:27:49 pm »
"SIGN ME IN"

I would like present C4.

Likes:

*Heavy metal(preferably death metal)- favorite band is Dismember
*Comics-favorite is The Maxx series, not much for super hero baloney, but Captain America is my fav' in that genre
*half-naked women with nice booties and big guns  :-*  :crazy:-especially love ladies with natural dark black hair, with either green or dark brown eyes as well...
*not much of a gamer, but if any, it's fighting games
*am a dog person, hate cats
*enjoy poking fun at my own culture(Mexican American)
*Movies-regular movie goer, fav's like Adaptation, Children of Men, There Will be Blood, but I'd rather have some pixeled form of my guilty pleasure b-movies like "Barry Gordy's The Last Dragon", the late 80's to early 90's remake of "The Blob", or "Killer Klowns from Outer Space"
*Artistic style-I like the classic stylings of Norman Rockwell's art...
*favorite colors are dark purple, yellow-gold, red, and white
Dislikes:

*did I already mention I hate cats?
*any other music than metal
*extremely perfectly built super heroes, with wooden personalities
*ANIME-keep it away from me, please
*HATES internet lingo

65
General Discussion / Re: Official Off-Topic Thread
« on: November 12, 2008, 07:31:58 pm »
Or you could just go back to Firefox 2..Not sure what the big deal is with Firefox 3 any how...

66
General Discussion / Re: Official Off-Topic Thread
« on: November 05, 2008, 06:10:24 am »
   Man, I hope Obama is bullet free by the end of both terms. I'm just wondering where Palin and McCain decide to take their services afterward. Either way, I'm saving my ultra vote for when Arnold Schwarzenegger and Sylvester Stallone decide to battle it out for office, after Arny-boy sweet talks us into making an amendment for those not born on American soil to run for presidential candidacy.

  side-note: congrats goes to the first Non-Caucasian U.S. president!

67
Pixel Art / Re: Rex Robot
« on: October 31, 2008, 12:39:37 pm »
   No need to get defensive, Dairy. We're just trying to understand your method of drawing. However, every time I read what you posted, it still does confuse me a bit. You still say you use as much colors as possible to make a picture look realistic, when in truth, realism can still be achieved with minimal colors in Pixel art. Also:

As you can see here, it doesn't really looks like a pixelart. I used as much colors as possible and I used one realistic picture just to make me sure how the colors sure look like.

   It seems like you're admitting that it isn't pixel art, but still trying to justify the means. Again, why torture yourself with choosing so many colors manually, when this can easily be done with a digital brush or tool with Hi res digital art? I guess I don't quite understand the point in doing pixel art like this, as the method doesn't make sense to me.

68
Pixel Art / Re: Rex Robot
« on: October 30, 2008, 09:38:32 pm »

I really like pixelart and with modding I've made some pictures which I hope could be classified as pixelarts.
Now I wanna show them to this community and I wish you will give me some constructive critism
If you have pixelart only under 256 colors I guess I'll get banned or deleted or something but I hope you will like it.

By the way, you don't have to have any worries because the pixels were added one by one. No saturation programs no auto shaders or whatever programs exists. Only pure MS paint and one picture for what to do.

   I remember this piece at Pixeljoint. And I think it was sent back. However, this forum isn't a gallery, so you don't have to worry about that, as this can still be treated as a wip here. I don't have much to add, other than Promotion also counting 256 colors in this one. So with that in mind, my question to you is why?
   Why does a piece such as this NEED to be 256 colors? Is there a purpose to this? Why would one try to justify him or herself by saying that they placed over 256 colors in a piece, and still consider it to be pixel art? The problem here is NOT that it isn't pixel art. No, it's that there is a misunderstanding as to what pixel art is, and what makes GOOD pixel art.
   Pixel art started out with restriction, due to technical limitations. Therefore, artists and programmers had to think long and hard which specifics colors were to be chosen to represent their sprite, backgrounds and such, so that it can still be recognizable in the end, while retaining a bit of it's own character as well.
   So in this day and age, we have all sorts of freedom and whatnot to create different forms of digital art. When one begins to add more and more colors to his palette, to a degree that most of these chosen hues are so near in value, one can't differentiate one from another, it starts to clash with the initial ideals of what makes good pixel art, and begins to move into the higher digital art world(which isn't bad, mind you).
   Bearing this in mind, we must go back to my initial question: Why? Why use so many colors, and pain yourself in selecting so many redundant colors, rather than creating the piece with some auto. brush, or tool, and move into the path  of a higher res digital art form? I'm not saying pixel artists now a days look over each individual color, or pixel they choose, and judge it accordingly; no, that's too anal. It's more so about having control over your colors, and pieces, and make them function as a whole. That's why most pixel artists tend to cringe at high color counts, as it seems pointless overall. Of course, this can lead to countless debates about the demoscene, and how they use a ton of colors, or any other person from the scene who will argue with you to the death, to push their art into a category it probably doesn't belong in. But Categorizing can be a kill joy too, so don't worry about this...
   Before I start making less sense, I just would like to say for future pieces, great pixel art does NOT have to contain a TON of colors. Be weary of your palette selection. Readability is key. And traditional art, just like in any other art form, will definitely help you in the pixel art world as well...

Oh, and welcome to Pixelation!  :)

69
Pixel Art / Re: WIP guy with hammer
« on: October 29, 2008, 07:59:07 pm »


   I agree. The way he is walking or hopping, does nothing for his 1950's greaser look(if the greaser look is intentional). I woulda' thought a greaser would have a more cool, strut with his walk. Even if he is carrying a giant hammer. A lot of things I'm seeing here just make no sense AT ALL. The anatomy, the physics, movement, style choices and not to mention, what's with the latest animation? How did the greaser all the sudden gain the ability to turn into an energy ball? I must say, I'm extremely confused now...

70
General Discussion / Re: Official Off-Topic Thread
« on: October 21, 2008, 06:58:15 am »
My Grandfather's name is Bonifacio.
His son's name is Elias.
My name is Erik.

Like a slow Americanization of first names. On the subject of names, my mom told me back then that if I had come out a girl, they would have named me Delilah.

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