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Messages - thedaemon
Pages: 1 ... 5 6 [7] 8 9 ... 11

61
Pixel Art / Re: Face_Rampage
« on: March 24, 2009, 11:35:08 pm »
Your staging. You have the space ship and the planet roughly the same size. Nothing draws the eye. The stars are pretty crowded too. I've never seen the sky so bright!

62
Pixel Art / Re: Face_Rampage
« on: March 22, 2009, 06:26:59 pm »
Can't say the design makes much sense either. It that a giant space face with a laser emitting cigar? I think you should take a step back to think the design through. It's not very interesting.


Dude, the cigar is the best part!!

63
Pixel Art / Platform Character Animation
« on: March 22, 2009, 07:24:13 am »
Please critique the run cycle before I move on to finishing it up. How does it look to you?


Edit: Added Idle wip too.


Edit: Added Jump.


Edit: Basic platform concept with a less busy idle.


Any ideas on how to shade the black? I can't seem to see how to shade it being such a low amount of pixels to work with. I think I'm going to make the platforms look more circular by bringing the center part of grass down some and shading on the left and right darker.


64
Pixel Art / Re: Girl sprite
« on: March 21, 2009, 12:39:17 am »
Well first off, the reason for the lines problem is you aren't defining volume first. Use solid shades to define the shape, do the outline after you have a good solid shape and the volume feels right.

65
Pixel Art / Re: Face_Rampage
« on: March 20, 2009, 08:17:44 pm »
You need timing and spacing. When you animate something, say two actions, you need a breakdown in between them to show how it got there. What the breakdown does is have the power to show you if it moved fast, if it moved slow, if it curved, if it rotated, ...etc. Anyways, what you should do is have at least 3 frames with the middle frame favoring one frame more than the other. That way, it will give it a feeling of timing, not just on and off. It will make it feel more real. I hope this summary helps.

66
Pixel Art / Re: my little world, monsters! ... [please C&C]
« on: March 10, 2009, 10:26:27 pm »
But you are doing an animation of a cartoon bat with limited frames. You want the clearest read. You want the viewer to know that he is flying. In animation terms this is called "breaking the joints". Check out Richard Williams book for more information on this technique. But again, it's all up to you. I'm just suggesting a clear read of the flapping. It may not be accurate, but neither is your drawing of a bat. Since you have a cartoony style I assumed you wanted a cartoony feel to animation and didn't want to animate 12 frames of animation for a smooth realistic bat wing flap.  Here is a post about breaking joints that should clear some things up.(with pages from Richard Williams' book.)http://www.michaelspornanimation.com/splog/?p=1331

67
Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: March 09, 2009, 09:52:37 pm »
A logo should be readable very fast, this one is not.

A logo should be. I agree, but have you ever seen any scene logos? Most of them are not legible to me. Even after staring for what seems like hours I just can't read them. The same with graffiti. I think's it's pretty readable to my standards. Much more than others. Style comes into play more so.

68
Portfolios / Re: [Portfolio] tocky
« on: March 09, 2009, 02:21:14 am »
Just wanted to say nice style. I'm really impressed by the limited shading and still getting the forms pixel perfect. Works nicely. You could broaden your portfolio with other styles though.  :)

69
Pixel Art / Re: [WIP] - Bear in flowery meadow
« on: March 09, 2009, 01:55:51 am »
The direction of the light on the head is different than the belly. Make sure you think about volume and where the light is coming from. I did a quick paintover of an idea. It might help you.

70
Pixel Art / Re: [WIP] - Bear in flowery meadow
« on: March 08, 2009, 11:47:48 pm »
Excellent dithering skills! That does look good.

The belly dither needs some loving though, it lacks the smooth feel of the head dither...

I agree. Perhaps bringing the two high contrasting color in contact on the belly would be nice?

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