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« on: April 13, 2007, 04:25:49 pm »
Although I personally prefer per-item pricing, there are plenty of circumstances where hourly works better, particularly when you're sort of developing art longterm for a game. For example, on most games I've assigned artists who do sprites or animations per-piece pricing (one sprite model, one animation, etc). But things like menus, where it's a wide variety of pieces that have to be done, and usually a lot of adjustments and additions, it's easier to hourly the artist instead of constantly having to think out each piece's price.
Per-piece pricing rewards the speedy, but ultimately if you have a comfortable hourly rate going, and you're in a good relationship with a developer that's offering constant work, that's a pretty good spot to be in.