... however upper mask has no form now.
Ah, thanks for pointing that out. I hadn't noticed. I believe I've fixed that now.
Also consider diming the glass/goggles, they're rather bright compared to the rest of the scene (or you could make them glow by illuminating the surrounding mask area).
As much as I'd like to make the eyes glow, I dunno if I can pull that off.
As for the coat, try using the next blue tone up to AA (its actually a bit too crisp right now ^^U).
Sorry, I didn't understand that at all.
I should also mention the folds were really great, most people have the hardest time with them.
Thank you!
Another idea that may reduce the mirrored look would be the addition of buttons and button slits to the coat. May want those on there anyway.
I noticed the jacket was a bit blank, but I didn't know why. I've added the buttons & slits, and think I'll add a pocket next.
How is that overcoat being pulled together in the middle? Is it just starched that way, or is there a draw string I can't see? That's the main thing throwing me off- coats don't do that unless they're buttoned or something.
I noticed that. Honestly, I don't know.
Second to that, the symmetry is still there a little too strong on the jacket- I think it's the silhouette of the thing- the inner and outer edges of the blue... it's just a bit too perfect, and yet wrinkled. Perfect shape + imperfect wrinkles kind of creates a contrasting statement. Is the jacket well starched and ironed (in which case it should have fewer wrinkles), or is it messed up a bit (in which case it should show along the silhouette)?
Hmm...I'm actually a bit proud of the wrinkles [
] but you're right. I don't want him to look messy, but I also don't want him to look...plain. Any suggestions?
C&C, please.