AuthorTopic: Overwarm - Run Clyde, Run! Meet Gribbs! [new] PortaProblem?  (Read 15295 times)

Offline Sokota

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Re: Clyde - Platforming Character needs your help D:

Reply #10 on: November 17, 2008, 09:40:03 am
the answer to your iso character my friend is that its on a isometrical grid


I realize this, which is why I need help changing it to a more 3/4 platformer sprite. Because the head looks about right, but I'm not sure. Also, 32, I realize it takes practice to get better. Also, I tried doing it by color blobs (Volumes?), and not through black lineart, because that always ends up looking flat. I prefer my newer one, but I just need help making him unstiff and more 3/4 and less isometric.

Sokota

Offline 32

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Re: Clyde - Platforming Character needs your help D:

Reply #11 on: November 17, 2008, 09:55:25 am
just a little bit of a suggestion on how to adjust the angle to what i assume you want, just a few quick lines but i think it might help, if you need help with the rendering i can probably spend a bit more time on it and actually come up with something decent



where exactly did i suggest practice? i just linked a tutorial and suggested using some reference pictures

Offline Sokota

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Re: Clyde - Platforming Character needs your help D:

Reply #12 on: November 17, 2008, 10:04:18 am
just a little bit of a suggestion on how to adjust the angle to what i assume you want, just a few quick lines but i think it might help, if you need help with the rendering i can probably spend a bit more time on it and actually come up with something decent



where exactly did i suggest practice? i just linked a tutorial and suggested using some reference pictures
Tutorials...help...you...practice? Practice was a general term for the things you suggested to me. Anyways, it's not worth an argument. But yes, that is exactly what I was looking for! Thank you so much, now to go and implement it. Thanks for the help. And when people say "render" about pixel art, just what exactly do they mean? Because in mind, I only know about 3D rendering, which would use a program to render an image. Is rendering simply applying shading, dithering, and AA?

Sokota

Offline 32

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Re: Clyde - Platforming Character needs your help D:

Reply #13 on: November 17, 2008, 10:07:26 am
basically, it just means adding shade and light, defining shape and volume with various techniques

Offline Sokota

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Re: Clyde - Platforming Character needs your help D:

Reply #14 on: November 18, 2008, 02:30:46 am
Thought so. Anyways, thanks to your post, and the help of a friend, I was able to come up with this:



I really like the style change, so back to the black outlines. The game is cartoony anyways. So, I guess now I just need more defined pixel crits, like on the arms, and tips on the shading. Thanks for the help!

Sokota

Edit: Forgot to update the palette in that image, because the red is darker in the palette than it is in the image. My bad.
« Last Edit: November 18, 2008, 04:51:58 am by Sokota »

Offline balls01

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Re: Clyde - Platforming Character needs your help D: UPDATE

Reply #15 on: November 18, 2008, 03:45:51 am
those drak colors rae making him look evil >:(

your choice of color, is your voice of color
BallsArt

Offline Sokota

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Re: Clyde - Platforming Character needs your help D: UPDATE

Reply #16 on: November 18, 2008, 07:31:42 am
Well, worked on making it less pillowshadedish. Also, made another character. Mel is her name. Crits?


Clyde and Mel

Sokota

Edit: Also, realized that Mel is a bit more flat looking than Clyde. I think it's her skinniness, but I'm wondering what to do about it. Also, I'm really like this comicbook style.

Double Edit: I tried a few quick remedies to try to help out Mel. What do you think? Edited Mel is farthest left. Btw, I'm a bit confounded with the breasts on Mel, because Clyde is only 10, and Mel is supposedly 11 or 12. So what do you think of those? Nevermind, they are fixed/solved.


New Mel | Mel | Clyde

Triple Edit: Just quickly changed the eyes. What do you think? I much prefer Clyde's eyes now, much younger looking and boyish. Mel is more serious now. What do you guys think? Sorry for all the edits; here's hoping I get some replies by the time I wake up tomorrow.

Sokota
« Last Edit: November 18, 2008, 08:19:23 am by Sokota »

Offline Draco9898

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Ughh, I'm not liking the colors or anything at all. Might have a edit or re-do for you later.

The blockiness, black outlines and porportions on the limbs are really irking me.

I think the 100% green background isn't helping on edits either.

Take a look at what happens when you look at these guys with different background colors-

They just look completely flat.


Here's my idea, my colors don't contrast enough yet, but whatever.

Let's get out of M$paint colors first off. Stay away from them, I will pay you to. STOP using 100% saturation. I will find you, and, and, do something bad, ok? Whew.

Next, we'll keep an outline, but it won't be RGB 0,0,0. There doesn't need to be an outline around everything like a cartoon.

Then we'll just redo the lines and everything completely.

We don't have enough pixels to define leg shape, leave it alone. If you don't have enough pixels to define anatomy convincingly, just don't even try.
« Last Edit: November 18, 2008, 06:33:57 pm by Draco9898 »

Offline Sokota

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*Sigh* And I thought I was making progress D: . Apparently not, but I still like my comicbook style. Your edit looks faded, but you mentioned that already. Also, I thought the legs were the strong suit, especially on Clyde...And had just made these. Well, I edited Mel to look less flat. I think it was the straight dress. Also, as I mentioned, I like the style, but it seems so hard to please everyone. Comic book characters tend to look a bit flat. Or is that just me? Also I think the only MSPaint color I used was the default Yellow, aside from that, those are *gasp* Custom Colors in MSPaint. Is that a problem?  ??? Anyways, here are these:


New Mel|Gasmask Clyde|Clyde

Sokota

Edit: Oh yeah, about the greenbackground. Having difficulties getting Alpha to work in GIMP. I know of another program that's really easy, but its a trial thingy. (Easy Gif Animator). And usually sprites made for GameMaker have this green so that you can set transparency in GameMaker. That's the reasoning. Yes it's a hideous color, but that's why they use it for transparency.
« Last Edit: November 18, 2008, 07:30:19 pm by Sokota »

Offline Jad

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Ah, but that is doing it backwards, I mean, it's very easy for you to change the background color when working on it, and when saving it for posting here. When you need to export it for gamemaker you can change it to green, not until then.

I promise, you will need to do that if you want to get a clear image of how your colors really look! Pure green or pink are often used as transparency colors in many games and game making programs, but that doesn't mean that everyone who has made games for these worked on a green background. Neither should you. Contrast works in mysterious ways, something that's on a very saturated background seem less saturated and vice versa, so make sure you work on a neutral background color. Changing it every once in a while never hurts either.

If you like your style, then try to improve on that, but never forget to be open to critique. If enough people (at least on this board, where people know what they're talking about) say it's wonky, you'll have to assume that changing it at least could improve it.



Draco9898: UGHH, I'm not liking your unpleasant tone or anything at all. Apparently you have good critique to give so why not try to give it in a more pleasant way? Or do you enjoy when people put "*Sigh* D:" when replying to your critique?

Do not crit just to vent your personal feelings about the piece, crit with the intention of the subject of critique actually being able to take it to heart.
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