Hey everyone! I'm currently working on this game that was born out of Ludum Dare 34, but I'm not sure what it is, but my palette just doesn't
feel right if you get what I mean. I tried creating a unified pallet for the first time; lots of blues, blacks, and purples, but I just feel like it's either overdone or just not done correctly? Hopefully, someone else with a better background in colour, pixel art, or painting in general can help me out
because color is just not my strong suit. Just for reference here's some games I've taken inspiration from;
- Alundra
- Hyper Light Drifter
- Terranigma
- Castlevania
I really want a washout grim feel to the game which is going to be contrasted with big explosions