Gil!
Thanks for the tip! The air time and reduced frames really improved the whole feel of the run.
I moved his legs slightly back so he would angle a little bit more and trimmed down his 'can' of a body to fit the idle sprite a bit more.
PixelPiledriver!
Here is my rough attempt (didn't spend as much time as I wanted to) at the torso and shoulder sockets moving.
I think he looks much better, but he still needs work.
Maybe head movement and hair movement?
Thanks everyone for the critiques!!