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New Artist - Building a Wall
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Topic: New Artist - Building a Wall (Read 2522 times)
Kashlavor
0001
Posts: 6
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New Artist - Building a Wall
on:
May 05, 2014, 06:27:49 am
Hello everyone! I'm quite new to pixel art (and art in general) and was looking for some advice. I've started working on making new assets for a custom
Hammerwatch
campaign. Below is what I have so far, a few walls.
I'm planning on fleshing out all the necessary walls, tiles, and little doodads to build up a dungeon. Any advice on how to improve my technique? (Preferably while still keeping consistent with the Hammerwatch style).
Thanks everyone.
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Gil
0100
Posts: 1543
Karma: +1/-0
Too square to be hip
Re: New Artist - Building a Wall
Reply #1 on:
May 05, 2014, 12:07:50 pm
Hammerwatch seems to have way more contrast, especially on walls. Could you provide us with a few screenshots of Hammerwatch, showing off art assets that you like and represent the style?
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Kashlavor
0001
Posts: 6
Karma: +0/-0
Re: New Artist - Building a Wall
Reply #2 on:
May 05, 2014, 07:11:51 pm
Sure thing and thanks for the reply.
Some of the stuff I was looking at.
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Gil
0100
Posts: 1543
Karma: +1/-0
Too square to be hip
Re: New Artist - Building a Wall
Reply #3 on:
May 06, 2014, 02:23:52 pm
Ah, I see, there's extra shadow and light layers that will add more contrast. In that case I think you are on the right track, but it's still a bit early to critique. I think I want to see a small mockup with your tiles to be able to critique them properly
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