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Pixel Art / Re: [WIP] Enchanted Room
« on: January 30, 2015, 02:01:36 pm »
bit of a gap between updates,
Touched on a lot of small things; pallet touch ups, redoing the dirt to be less distracting, ect.
More significantly I've been redoing the image to some technical specifications. Firstly I'm trying to fit everything into a 3/4 axonometric perspective. That's mostly just effected the room shape and walls at this stage, I'm going to adjust the objects to fit shortly. Though I did try to give the tree some more three dimensionality. All up i'm really happy how much depth the room has gained from this.
I'm also looking to get my grass and ground pixels into some tile sheets, here are some super rough planning images for that. As you can see the tiles are also axonometric. I'm mostly trying to figure out the most robust configuration, below is as good as i've gotten. (forgive the rough mirrored mockup version)
Everything is still pretty rough but I figured this could make a good place to see if anyone has any thoughts on game constraints like the ones i'm dealing with. Am I missing anything?
Touched on a lot of small things; pallet touch ups, redoing the dirt to be less distracting, ect.
More significantly I've been redoing the image to some technical specifications. Firstly I'm trying to fit everything into a 3/4 axonometric perspective. That's mostly just effected the room shape and walls at this stage, I'm going to adjust the objects to fit shortly. Though I did try to give the tree some more three dimensionality. All up i'm really happy how much depth the room has gained from this.
I'm also looking to get my grass and ground pixels into some tile sheets, here are some super rough planning images for that. As you can see the tiles are also axonometric. I'm mostly trying to figure out the most robust configuration, below is as good as i've gotten. (forgive the rough mirrored mockup version)
Everything is still pretty rough but I figured this could make a good place to see if anyone has any thoughts on game constraints like the ones i'm dealing with. Am I missing anything?