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I can just see Tsugumo going in de-lurk mode to team up with pkmays to battle us over how 'hey, capcom does it!'
Heh, I wish this would happen, if only for the purpose of hearing from Tsu again. I don't think either of us felt that selout was the end-all-be all of sprite style. But hey, if an overly dramatic religious debate could bring him out of the wood-works, I'd be game. ; )
My feelings on selout have changed from back when it was the "hot new thing." I currently feel that solid colored outlines of various brightness with minimal internal AA tends to make for more attractive outlines. I'm probably thinking the same thing Indigo is. But really, skill and perception are the biggest factor in determining how good an outline looks regardless of the style. I didn't have very good perception of the technique I was trying to implement on the old blue board, and a lot of my sprites came out harsh and unattractive because I went overboard with selout.
...I say that coloured outlines deserves a pixel-term. It deserves it much more than the choppy sel-out does.
Colored Outlining Which Emphasizes Luminous Functionality -
CowelfColored Outlining With Predetermined Optical Oppositional Pigmentation -
CowpoopIn case you didn't know, I'm pretty damn awesome at coming up with a catchy phrase for pixel techniques.
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