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Pixel Art Feature Chest / Re: Slashing Animation
« on: December 12, 2013, 12:17:03 am »Quote
Also, another thing crossed my mind. You will have to make animation that will move character from idle position to this "back turned" fighting position, to keep everything smooth.
Yes you must do that if you want the perfect thing, but think about the Warcraft 3 animations for example (as I know them a lot), they are pretty detailed because it's 3D but there is no transition between some animations, like when a unit runs then suddenly stops and changes to the attack animation.
It's the same thing in World of Warcraft where the animations are pretty good (not for all units though).
So HarveyDentMustDie is the advice for the perfect work, mine is the advice for the less frustrating work xD
But he is more qualified than me ofc