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Topics - NaCl
Pages: 1 [2]

11
Pixel Art / [WIP] Lite Brite (band)
« on: December 11, 2008, 11:47:45 am »
I'm working on a piece of this band Lite Brite.

I'm having trouble with the middle and right guy's hair, don't really have any clue on how I'm going to do it. Here is the work:



And one of the reference pics:


12
Pixel Art / Mockup
« on: November 28, 2008, 04:10:58 pm »
Hello, here is a mockup of the tileset I've been working on. There are a number of issues that I am aware of, and probably a few that I am not. First, the dirt is very boring monocolor brown. I've been trying to figure out some sort of dirt texture, but it's all looked quite silly. Next, the colors don't look any good. I'm still unsure how to use contrast, saturation, etc.. to make a decent scene.

Here is the mockup:


And the actual tileset:


Any help, edits or suggestions are appreciated. Thanks.


13
Pixel Art / Platform character (updated)
« on: November 24, 2008, 08:32:04 am »
Hello, this is a character for a platformer I am working on. This is my first pixel art (and piece of art in general), so I would appreciate any input you have (on basic technique, anatomy, texturing, readability, or anything really). Also, right now the head is not animated, and is based on Julie & Basil (http://www.wayofthepixel.net/pixelation/index.php?topic=7403.0) (made a new one). I used the shape of the head and hair, but am working on making a different one.

So anyway, here is the full sheet (new):


I labeled the animations so hopefully they are self-explanatory. The dive happens when you run off a ledge, and there is water below, or when you quickly hit the surface of the water while swimming, you will dive out.

Here is a GIF of the run (oldest to newest):


Diving (oldest to newest):


Thanks for any input, of course C+C is welcomed. I will make a GIF of any animation if anyone wants to see what it looks like.


14
General Discussion / Help Determining Price
« on: October 20, 2008, 01:04:42 am »
Hello, I am considering hiring a pixel artists to do the main character of my 2D sidescroller, but need some help determining the cost. I am just a hobbyist, so everything would be coming out of my pocket. Here are the specifics about what the sprite would be like:

Quote
Animations

Atalanta sprites will be made in two parts. The first is her legs, and the other is her upper body. They will articulate at the sash over her waist. The character should be roughly 128 pixels tall, and however wide. The exact dimensions of each frame can vary within reason, as I am not using a grid based system to load the sprite. You may use an unlimited palette, as the game is in 32bpp.

Leg Animations
Standing (1 Frame)
Running (5 Frames)
Crouching (1 Frame)
Initial Jump (2 Frames)
Rising (1 Frame)
Peaking (1 Frame)
Falling (2 Frames)
Getting Hit (1 Frame)

Upper Body Animations
Standing (1-2 Frames)
Running (5-6 Frames)
Shooting Bow (2-3 Frames)
Jumping (1 Frame)
Peaking (1 Frame)
Falling (1 Frame)
Getting Hit (1 Frame)

Style

In this game, Atalanta will wear a white tunic, that extends to upper-mid thigh, with a sash around her waist. Her sandals will have the classic greek look, with straps extending most of the way up the calf. Her hair is blonde, and fashioned in to a pony tail. She has her bow visibly strapped onto her back, as well as a quiver of arrows.

I've got a vision of what it is I want, but I just need help determining how much this would cost. I understand prices would vary based on experience and skill level, so I am only trying to get a rough figure. The only pricing info I have seen was by the hour, which is fine, but if most pixel artists work by the hour, then it would be helpful to know how long these things can take. I am not an artist, so I could see these taking anywhere from 6-24 hours (of actual work).

So, if you were going to do these sprites, how long would it take you/how much would you expect?

Thanks for your help!

15
General Discussion / Animation list
« on: April 11, 2007, 04:47:11 am »
Hello,

I'm programming a side scrolling game, and I'm at the point where I want to start defining the exact list of animations for the player. Right now I just have a mega-man stand in running around the level.

Basically, it is regular a regular side-scroller, except you have a jetpack in which you can fly around with. Here is the list of animations I have so far, I've tryed to cull as many frames as possible to keep it plausible:

Code: [Select]
Idle (3 frames)
Running (5 frames)

Jumping upwards (1 frame)
Jump zenith (1 frame)
Falling (1 frame)

Jetpacking idle (2 frames)
Jetpacking foreward (2 frames)

Getting hit on the ground(1 frame)
Getting hit in the air (1 frame)

Does the number of frames for each animation sound correct? I know nothing of animation or pixel art, so that is why I am asking about this here. Is 5 frames good for a run animation? Are there any other animations I should be considering, or any ones I should get rid of?

Thanks for the input.

16
General Discussion / Beginning pixel art
« on: March 30, 2007, 10:31:55 am »
Hello folks,

Some of the stuff you guys have posted is jaw dropping. It got me thinking about what sort of time commitment getting to a reasonable skill level takes? Pretty much all of the artists I know have been drawing feverishly since they were young, and it makes me wonder if starting practicing an art is an uphill battle if you begin as an adult. I know some masters like Piccaso started later in life, but barring the type of genius/dedication someone such as he had, is it plausible to pick up this hobby?

I am a programmer right now, and while I picked that skill up fast and built it up pretty high, I fear art does not have the same, "positive feed-back" mechanism that programming has. What I mean, is that in programming, you are enticed by a string of small successes in making little programs, and defeating complicated bugs. In art, it seems, the learing curve is a constant sense of failure until your work resembles what you imagine it as. That kind of learning curve seems very difficult unless you got a head start while still a kid.

When did you start drawing?
How long have you been drawing/doing pixel art?
How good would you say you are at drawing/pixel art?

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