AuthorTopic: [CC][WIP][Nudity] Female character.  (Read 6183 times)

Offline EndarRaven

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[CC][WIP][Nudity] Female character.

on: September 29, 2017, 04:29:50 pm
Im new in pixel art.
Have  some problems with hairs.
Tried to draw hairstyle like Lara [from Tomb Raider (2013) game] had, but my drawing seems kinda bad. Any advices?
Sorry for my poor English.

« Last Edit: October 08, 2017, 07:19:55 pm by EndarRaven »

Offline EndarRaven

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Re: [WIP][Nudity] Female character. Hair drawing issues.

Reply #1 on: September 30, 2017, 09:23:12 pm
Another try.
« Last Edit: October 01, 2017, 12:32:26 am by EndarRaven »

Offline Roach

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Re: [WIP][Nudity] Female character. Hair drawing issues.

Reply #2 on: October 01, 2017, 02:12:20 pm
Hair is good, only problem is the color is over saturated/ 2 bright.

Offline EndarRaven

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Re: [WIP][Nudity] Female character. Hair drawing issues.

Reply #3 on: October 01, 2017, 05:19:02 pm
Сhanged 2 colors.


Hair is good, only problem is the color is over saturated/ 2 bright.
All colors or just hair color?
« Last Edit: October 01, 2017, 05:47:04 pm by EndarRaven »

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #4 on: October 02, 2017, 03:46:34 pm
Сhanged the palette.

Offline eishiya

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Re: [WIP][Nudity] Female character.

Reply #5 on: October 02, 2017, 04:28:43 pm
The colours remind me of those blow-up sex dolls - low contrast in the skin because the doll is transluscent, ridiculously pink nipples xP Slightly higher contrast would help, and the nipples could easily use the skin shadow colours - nipples aren't particularly pink.
The hip/waist area is very smooth. The pelvis typically gives that area a more boxy shape.
Unsupported breasts don't point forward, but more to the sides. So, the nearer breast would be pretty much facing the viewer.
Her waist looks too thin. From this angle, even thin waists tend to look a bit thicker. Think of it like viewing a box from an angle - we see two sides, so the entire box looks a bit wider than any one side. Human torsos are similar, more akin to a box than to a cylinder.

Here's an edit:


I tried to shape the chest, waist and hips to be a bit more realistic, and made some small tweaks to the limbs to give them a bit more detail in their shape. In your original they shapes were very straight and low-detail, which looked at odds with the detailed shading.
I also tweaked the colours. More contrast in the skin, less saturation in the hair shadow colours.

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #6 on: October 02, 2017, 10:21:40 pm
Tried to fix accordingly to your edit.
« Last Edit: October 03, 2017, 01:38:30 pm by EndarRaven »

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #7 on: October 03, 2017, 01:55:12 pm
Idle animation

Offline Hunited

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Re: [WIP][Nudity] Female character.

Reply #8 on: October 03, 2017, 02:05:54 pm
The breasts seem to jiggle a bit too much for regular breathing.

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #9 on: October 03, 2017, 02:08:48 pm
The breasts seem to jiggle a bit too much for regular breathing.
It's not just breathing, i tried to do something like bouncy stances from fighting/platformer games.
« Last Edit: October 03, 2017, 02:25:46 pm by EndarRaven »

Offline eishiya

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Re: [WIP][Nudity] Female character.

Reply #10 on: October 03, 2017, 02:30:49 pm
Good blinking!

That amount of torso motion shouldn't create so much breast movement. The movement itself is well-animated, just out of place.

The bellybutton's movement feels a bit strange to me. Maybe subpixel it, have a dark-shadow trail of sorts? It moves too much.

The arms look stiff, try giving them a little side to side motion, with more movement beneath each joint (a little in the upper arm, more in the lower arm, even more in the hand). The looser the arms, the more they'll swing in this kind of motion. If they're meant to be stiff and battle-ready, then perhaps add a little bit of motion from the elbows down, have her bring her fists forward a little. A little swinging there will also make her fists feel heavier.


Forgot to add this to my previous post: If you're after realistic proportions rather than "heroic" ones, you should make her head larger as it's very small, and perhaps also shorten her legs a bit. On a real person, the crotch is approximately halfway between the top of the head and the soles of the feet. If you're after more stylised proportions, this is fine.

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #11 on: October 03, 2017, 03:07:10 pm
Proportions:

Offline eishiya

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Re: [WIP][Nudity] Female character.

Reply #12 on: October 03, 2017, 03:13:16 pm
Your center point is below the crotch, so her legs are long. And she's 8 heads tall, that's quite tall. Again, this is all fine if you're going for that kind of stylization.

The knees look too low. In my edit I have them a pixel higher, I think that looks better.
« Last Edit: October 03, 2017, 03:15:35 pm by eishiya »

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #13 on: October 03, 2017, 04:46:24 pm
Fixed knees, crotch and hands.

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #14 on: October 04, 2017, 05:08:15 pm
Tried another pose
« Last Edit: October 04, 2017, 09:41:40 pm by EndarRaven »

Offline EndarRaven

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Re: [WIP][Nudity] Female character.

Reply #15 on: October 08, 2017, 06:18:58 pm

Another try to do idle animation
« Last Edit: October 08, 2017, 06:28:23 pm by EndarRaven »

Offline EndarRaven

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Re: [CC][WIP][Nudity] Female character.

Reply #16 on: October 11, 2017, 02:39:24 pm
« Last Edit: October 11, 2017, 02:52:39 pm by EndarRaven »

Offline dpixel

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Re: [CC][WIP][Nudity] Female character.

Reply #17 on: October 11, 2017, 03:36:43 pm
Arms and legs seem a little chunky.  A hair idea?
Edit:

Offline EndarRaven

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Re: [CC][WIP][Nudity] Female character.

Reply #18 on: October 11, 2017, 05:57:22 pm
I made it chunky on purpose