I see! Thanks guys! That's how it would look with no foreshortening seen at the inside:
However, I believe that the upper pinch might be necessary for depth sugestion since what we see in this perspective has kind of a top-down view to it. The counterpart of that, making it a plain view to the vanishing point would make it too flat (as seen in the right example in the picture shown above).
Am I wrong? The same issue is seen on the human sprite. The sideviews totally screw the coolness of the character imo... and the reason behind it might be that I'm just not getting it right:
Or maybe it is just how the perspective works, and it sucks... (which would explain why people working with hexagon-maps choose the up and down (north and south) projections of their sprite (which end up being the front side and the back of the character) rather than my lateral projection that results in the crap sideview.
But actually, the character is much more interesting if we apply a bit of perspective projection.
Ahh and @rikfuzz! The reason is because I used [nozoom] bbcode in my images as recommended in the rules. It should zoom in now that I've used the normal [img] code.
Cheers guys, and thanks again!