better?
Thanks for using a host I can see
Looks better, great texturing
Perspective seems LESS isometric now though, are you sure you mean isometric and not 3/4 rpg view?
I think you can add more contrast and warmth in the lighter areas to make it appear more vivid.
I'm lazy so usually just use Photoshop's built-in tools for adjusting colours then tweak them manually afterwards.
I like to create new layers or place versions next to each other as I'm working so I can compare the progress.
I can't edit here but you can also experiment with things like adding "saturation bounce" in your ramp.
A simple example is you can up the saturation of your second brightest colour, then lower it again (towards white) in the specular areas.
How you tweak it obviously depends on the material and lighting effect you want but the general idea is that the material's natural colour is most vivid where light is on it but not so much that its reflecting.
I don't know if that makes complete sense or is proper concept as its just an idea I've been messing around with in my head.
You don't want to go crazy but small changes can make for interesting effects.