Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tcaud
Pages: 1 2 [3] 4 5 6

21
General Discussion / Bring back commercial critiques?
« on: August 18, 2013, 05:57:12 am »
I think they can be instructive. The issue I guess is that you kind of have to have the game to critique it, or it used to be that way. Thanks to Youtube that situation has changed forever!

Actually, I think I'll just host some commercial critique threads that focus on the technique, rather than the doing.


22
General Discussion / Re: How many tiles in a tileset?
« on: August 18, 2013, 05:55:33 am »
When you compare the visuals of older NES games with those of newer NES games, you can notice a few things about the old games:
- the graphics are perfect (or nearly so)
- there are very few of them
- they don't use outlines

The reason for the poor graphics is that early NES games were only 64-80k in size. Seems like tile variety was the first thing artists went for when the higher memory chips came out.

23
General Discussion / Re: How many tiles in a tileset?
« on: August 17, 2013, 07:58:21 am »
Playing around with some of my own tile work, I've been able to discern some personal subjective impressions regarding the frequency and number of tiles used to suggest the same thing.

For example, you use a single tile for a side walk, and repeat it over and over, and before long, I get bored with seeing it. If you use two tiles (say one cracked and one not cracked), I start to get an impression of a place that's lively and unpredictable (like a late-80s NES game). I see three different tiles (not cracked plus two cracked in different ways), I start to feel a sort of arcade-y quality. like something made to draw my attention. At four tiles I begin not to notice the tiling anymore. And at five... it starts to seem real. But not real in a good way, more like real in a "sensory overloaded I-walk-down-the-street-and-hardly-notice-anything-about-it" kind of way.

24
General Discussion / How many tiles in a tileset?
« on: August 17, 2013, 07:39:49 am »
What's optimal?

25
General Discussion / Re: Pixel Art Wiki
« on: August 15, 2013, 06:22:48 am »
I use the same site for several things, including my game maker (I couldn't find stable hosting for it anywhere else).

Honestly I think the site is coming into its own as a starting point for learning. Now honestly PixelJoint would probably be a better home for this kind of project. I notice that the materials there are very good, and I'm linking to several of them from the wiki. But I hope people understand that neatly organized information has value. Search is good for getting the latest information about something you have basic familiarity with, but the world's internet forums are no match for Wikipedia when it comes to gaining intellectual foothold.

If I see something like this happen at PixelJoint, I will probably take the wiki down. I am also open to handing the wiki's backup over to PixelJoint proper, if they want to host it. At the very least, I think WikiPixels is a good name and that its logo should be preserved, because it was very gracious of its author to make it. :)

I am adamant that extensive, well organized reference material is key to the usefulness of a wiki such as this. Putting all the palettes you can find on one page, or even giving them separate articles, is not a bad thing. But one thing the wiki should not be subject to is immature trolls. I've seen them in action on other wikis for other topics, and they literally strangle their evolution. It's controversial to ban them but I think it's for the best.

In some ways the wiki is treated like my personal resource but it's simply not my nature to stockpile private information. If I'm going to exert my mental activity in novel directions, then I want it to be of use to others. I understand their needs may differ and I'm willing to negotiate to the extent that the resource in question continues to serve my own intellectual need. Although I can be gracious I am no altruist.

I do want people to participate, so long as they respect my contributions. In general I think contributed information represents well-intentioned mental effort which should be respected.

26
General Discussion / Re: Learning to do Pixel Art
« on: August 14, 2013, 12:00:10 am »
Good Luck, it's a good idea to make it a habit of practicing every day.  Humans are creatures of habit and repetitive behavior.

Before no time at all, it'll be common place that you get to your practice, and it'll feel out of place if you skip a day.  That's when you know you're on the right track.

That's funny... I'm human... and yet I'm not bound by habits....

27
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 08:53:12 pm »
The peculiar nature of clusters is the main reason I enjoy making pixel art. However, by their very nature they are impossible to study, only refine.

But we see things fundamentally differently. So I won't waste our time anymore.

28
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 05:00:14 pm »
Quote
You need to understand that a lot of people who like pixel art will never have the mastery of form required to say, shade clothing accurately.

It is not your place (or mine or anyone's) to dictate what the limits of knowledge of a third party are and for someone who claims to be interested in helping people this is a really rotten mindset to have.

(this is not Tsugumo's Pixelation...)

My critique stands: you don't think like dot artists, but like artists who happen to draw at a high zoom. You speak little to the NES spriters, the GBA spriters, the RPGMaker peeps. Frankly you all seem stuck in a time warp fixated on the Commodore 64. And I maintain that the failure of this forum compared to what Pixelation was is a testament to the greater pixel art world's opinion of your opinion of the art. You all have talent, but you lack for -EVERYTHING- else.

29
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 05:30:19 am »
I think a lot of amateur pixel artists (read: people who like drawing NES sprites) would find the painted metal perspective rather useful. If I didn't think it a useful epiphany I wouldn't have written about it. You need to understand that a lot of people who like pixel art will never have the mastery of form required to say, shade clothing accurately. They don't have the ability because they lack fundamental interest in the actual process of considering how one fold determines another fold. These simple rules are enough for them to shade small sprites, which is all they should quite frankly ever aspire to (and all they will ever stick with besides). If everyone had talent in the visual arts, there wouldn't be anywhere near as many demos and half-baked engines with bad art. But if we can just raise the caliber of that bad art a little bit, I think it'll be worth it.

30
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 03:22:14 am »


Three colours, yeah? There are some very high gloss metals and stuff like metalic paint, but even those need a few more shades especially if you have curved surfaces.

And I think hapiel is correct with his last sentence, it is a wiki written from your subjective perspective and lacks objectivity.

That's not spray painted metal.

This is.



And I spy three shades.

I know you want to think I'm some kind of idiot, or overall not as intelligent as you, but it's really not a good idea. For one thing, you know nothing about me. For all you know, I'm one of the most if not the most intelligent individual alive. Whether I am or not, it's really not a good idea to underestimate me, as it tends to result in major humiliation on the part of the underestimator, which results in turn in lost reputation and attitude hardening which tends to trigger descent into delusional disconnect, among other psychological maladies.

By the by, you might want to stick around for a particularly good show I intend to put on at Bugzilla tonight. You'll need to do some catching up to understand what's happening, but it'll be worth the price of admission I assure you.

Pages: 1 2 [3] 4 5 6