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Pixelation
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Iso Fun? Oh, boy....
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Topic: Iso Fun? Oh, boy.... (Read 6921 times)
AlexHW
0100
Posts: 1037
Karma: +0/-0
Re: Iso Fun? Oh, boy....
Reply #10 on:
May 27, 2007, 02:27:38 am
i dont know if it's intentional, but i would like to point out that the arms and hands horizontal position in relation to each other is different compared to the legs. This causes the upper body to look out of sync with the iso perspective. Hopefully i described the issue clearly.
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alexhw.com
onyx
0001
Posts: 2
Karma: +0/-0
Re: Iso Fun? Oh, boy....
Reply #11 on:
May 27, 2007, 02:37:45 am
Your doing really well..i like it..i think all you need to improve on is the angles of your lines but other than that...awesome!
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"pixel me silly"
madartiststan
0010
Posts: 158
Karma: +0/-0
Re: Iso Fun? Oh, boy....
Reply #12 on:
May 27, 2007, 02:52:17 am
I think I addressed the view issue, it's just to me the stance/pose in general looks abnormal.
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AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Re: Iso Fun? Oh, boy....
Reply #13 on:
May 27, 2007, 04:27:52 am
Your back view looks better but the front view still has the exact same angle problem. The feet are offset by approx. 5 pixels, yet the hands are offset in the front view by what appears to be 1 pixel. This causes confusion for the viewer!
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madartiststan
0010
Posts: 158
Karma: +0/-0
Re: Iso Fun? Oh, boy....
Reply #14 on:
May 27, 2007, 04:50:41 am
Ah, finally addressed that issue Adam and it looks loads better! Added some quick shading to the back sprite, as soon as I feel comfortable with it I shall attempt at running!
But for the time being it looks a little weird to me:
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InvaderLupus
0010
Posts: 105
Karma: +0/-0
Re: Iso Fun? Oh, boy....
Reply #15 on:
May 27, 2007, 08:34:07 pm
try to choose a consistent light source when shading. Also, I think you could do with some more contrast. And also, if you intend to use this i some kind of game, a nice dark outline would do it some good.
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