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General Discussion / Re: how to calculate your rates for pixels?
« on: March 18, 2018, 03:02:43 pm »
cool, thanks for the different perspectives! i definitely see the advantages from your point of views. i really appreciate the input.
i actually never thought about giving a quote for the amount of hours, this method is really clever. i'm still a (college) student though so i don't have much knowledge behind the business of mostly anything yet.
i never thought of it this way either, i always thought that the hours began when the art starts, not when the negotiation begins. thats very interesting!
do you guys use a desktop app to log your hours for proof?
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When I quote prices, I give my hourly rate for that type of work, and a range of hours I expect to be able to do it in, and we either agree on that range or on a fixed price in that range. If I do it faster, then I still get paid the agreed amount (or the minimum of the range). If it takes me longer, then they don't pay beyond the upper agreed-upon price, because it's not fair for the client to pay for my ineptitude.
i actually never thought about giving a quote for the amount of hours, this method is really clever. i'm still a (college) student though so i don't have much knowledge behind the business of mostly anything yet.
Quote
How long something takes depends to a large part on the client, how much information he gives, whether he provides concept art, how often he asks for revisions, etc. Having a hourly contract makes this relationship much clearer to the client.
i never thought of it this way either, i always thought that the hours began when the art starts, not when the negotiation begins. thats very interesting!
do you guys use a desktop app to log your hours for proof?