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Messages - floydshayvious
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Ambivorous:  Great crit ty for that AND the paint to illustrate those points.  Love what you did with the chest!  Thread title changed as well :)

rocifier:  Yep - I'm not quite settled on a particular concept so it's going to shift around a lot haha!  I agree with the colors - maybe a dull red on the mobs - like a tunic or something - to help them stand on against the green.  Also - I keep using dark outlines to make things pop.  I don't think that's necessary - just more mindful colors.

Thanks a bunch as always - be back soon!

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Pixel Art / Re: New here! Some grass!
« on: March 17, 2016, 11:46:18 pm »
rocifier - Trying to keep that in mind!  Thank you!

___

Okay... ummm... little tiny mock-up trying to use some of what I've attempted to absorb here from all the feedback.  Basically going for some kind of pixel DnD map or something.  Less saturated base tiles and more saturated sprites.  Tried to keep perspective in mind.  Trying to set a mood - I like the gloominess.  Proud of the little globlins/kobolds/lizard things but I'm sure y'all could point out a lot hahaha!

16x16 tiles, objects, and mobs with what's supposed to be 32x32 (I think) trees.

One day at a time!  Thanks!


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Pixel Art / Re: New here! Some grass!
« on: March 15, 2016, 07:21:38 pm »
Ambivorous - Appreciate the paint over and your more skilled eye!  I'll check the grass tiling later but I really like the mushroom/flower edits with the perspective and colors at first glance.  They were something to play with so I wasn't staring at grass only haha!  With the concept I have in mind the props may not fit.  Little dark(ish) forest with kobolds and what not in it for a tiny map for mock up purposes.  That's a long way off though hehehe.

Again - as with your help on those wolfchild sprites - I love how those tiny changes can make a big difference.

Great to have this kind of help here.  Thanks y'all.

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Pixel Art / Re: New here! Some grass!
« on: March 15, 2016, 04:43:39 pm »
rocifier:  Thanks for the input!  I thought the first set was way too dull but I like the grass clump forms more than the single/double/triple pixels.  I'm trying to find some kind of balance as I learn tileset things.  I'm thinking I may have went too small and may need to bump it all up to 32x32 or something.  Don't know too much of what I'm doing - but I have a mock up idea I'd love to works towards - sort of a DnD overhead map thing.

I'll be updating this soon - just want to do the best I can on the grass before I move on instead of trying to mix and match everything.  Thanks again!

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Pixel Art / Re: Wolfchild sprites...
« on: March 09, 2016, 09:57:23 pm »
Ambivorous - Whoops!  Forgot about that - my bad.  That little edit is SO awseome!  I love how you simplified everything further but at the same time brought out the forms WAY more - like the shoulder and leg in the foreground (I'm happy you liked the placement of my legs and feet!).  I keep fighting wanting to bring forms out with dark colors.  Everything in your edit is readable, bright at fun. 

It's neat seeing all those unneeded pixels in my originals jump out at me like crazy after your visual crit.  They remind me of Super Time Force sprites :)

I've got to digest this - thanks so much!

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Pixel Art / Wolfchild sprites...
« on: March 09, 2016, 08:56:59 pm »
So I've been doing pixel dailies for a little over a week - and I really enjoyed trying to do the theme for today: wolfchild

I started with an isometric box to try and ground the figures, and I'm pretty happy with the silhouettes.  First attempt I noticed a mistake (a missing bracer on the wolf) and went to fix it - I also tried to simplify the color for the skin/fur because I thought it was too busy?  I'm barely in the realm of kind of understanding color ramps but I have a lot to learn.

I wanted to see how y'all would address these at your leisure!  Maybe I'll learn something hehe.




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General Discussion / Re: Avoiding twitter compression?
« on: March 09, 2016, 06:43:35 pm »
Atnas - That seems to have worked today for my pixel dailies post.  Also seems to have worked for facebook as well.  Thanks so much!

I figured out that my Chrome browser was out of date - an update fixed the problem with my GIFs being messed up - ha!

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General Discussion / Re: Avoiding twitter compression?
« on: March 09, 2016, 01:00:56 am »
Atnas: That's more clear - I'll try that and report back when I can.  Thanks everyone for the input. :)

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General Discussion / Re: Avoiding twitter compression?
« on: March 09, 2016, 12:40:47 am »
Thanks tsej - How exactly do you set a single pixel at 1% transparency?  I'm just not sure what they mean - are they talking about the save options or in an actual layer (like - in photoshop?).

Also - whenever I post a GIF that's more than 2 frames twitter omits some frames (like the pixel Haggar on my twitter page - it cuts out the arm blur and shake frames entirely).  Is there a way to avoid that too?

God I feel dumb...

lol - sry but thanks for the help.

alkaline - I'm not sure about that either :\  Still getting used to twitter in general. (That's a wonderful little robot :) )


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General Discussion / Avoiding twitter compression?
« on: March 08, 2016, 11:35:40 pm »
Hi!

Couldn't think of a better place to ask this as a noob...

I've been uploading pixel art to twitter for a little over a week, and compression issues are rather vexing - turning my hard work into blurry messes.  Since I follow pixel dailies in an attempt to exercise my skills I'm around tons of gorgeous pixel art now on a daily basis - and I see lots of it that avoid this problem entirely.

Some of my things look better than others - but it's a general problem with everything I post.  I see people talking about "transparency" and/or "fixed widths" but I'm not quite understanding.

Could anyone please enlighten me to how people are avoiding twitter compression both with static pixel art PNGs and animated GIFs?

Thanks in advance.

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