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Pixel Art / Re: Need help on shading dark sprites
« on: December 06, 2018, 03:49:37 am »
Making him read as Spidey in b&w, difficult but not impossible. I took the cheap route, added red but you don't have to.
Changed proportions. Your arms here are too short.
You had this going in version #1, added rimlight. Film noir has a lot of over the top lighting next to shadows. And I think you get that, but you're undermining that with these lit places in your last pic. This is if it's a standalone sprite, depends on context tho, if it has to be well lit, it sort of works but it's a compromise.
So I went ahead and add another color to the palette, I think this turns out pretty well. The highlight you showed on the edge of the coat (that pops out the collar) really blew my mind. I keep trying to make it dark for some reason and it was unreadable. Big thanks on that one.
His arms are now also longer, I fix a few part for better read. I'm pretty ok with him now, the only thing that bugs me is that I'm using a premade palette so I don't wanna to add another color. Is it ok to do so?