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Messages - Andy
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Pixel Art / Re: Platform charecter sprites, looking for tips!
« on: February 21, 2017, 02:31:49 pm »
I moved the eye up, and I think it makes it look better also rocifier. I have also edited the back facing sprite. :)


I do plan to animate them hayguy, but I am very slow at animation so it may be a bit before I get the first one out. Animating is a headache for me. :-[

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Pixel Art / Re: Making platform sprites crouch. UPDATE
« on: February 18, 2017, 03:09:09 pm »
Curly I never noticed that, thank you for pointing it out. I am glad they feel cute and adorable! I have added some shading, if you have any tips please let me know. I want to make these as good as possible. :)

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Pixel Art / Platform charecter sprites, looking for tips!
« on: February 17, 2017, 03:25:57 pm »
I am working on a platform character. I feel like standing sprite has come along well, but I am having issues making the crouching sprite. Any tips on what I should do with the "spines" on the back of my character while they are crouching? Here is the sprites so far, and tips on both the standing and crouching sprite will be appreciated!


Also any feedback on any of these sprites:


Thanks for reading my post! :)

UPDATE:
How do these look?




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Pixel Art / Re: WIP - A set of character faces for game?
« on: February 19, 2008, 06:56:33 pm »
I like them, but the necks are way too thick. Is the latest one wearing face paint?
Thanks, I agree the necks are way to jumbo sized. I will work on that, as for the face paint… …No.
He was not supposed to have his face painted. I guess that’s a sign I need to work on him some. :blind:

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Pixel Art / Re: WIP - A set of character faces for game?
« on: February 19, 2008, 03:33:10 am »
Right, we'll firstly, Welcome to City 17 Pixelation, it' safer here. (Sorry, your portraits reminded me of HL2 for some reason :P)

Anyway! on to the art! Your portraits have a a great style to them, very dark. unfortunately there shaped more like potatoes then human heads! so i think a rework on that front may be needed. (nothing to drastic)

Your also using far to many colours per head, especially on the skin tones, try working with a minimal 4 colour grayscale palette just for the shading and adding colour later, that'll give you a good feel for concise and intelligent colour usage.

Lastly, your heads are a tad guilty of pillow shading, look at adding a sharper and more direct light source. Overall though, certainly not a bad effort for a first post!


Nice to have you here Andy!

Ok, I will practice with shaping and such. Here is an updated face, it’s not great – but maybe it has improved?

I am very happy you saw the HL influence. Yes, I did make some of the faces reminiscent of certain HL characters. :)

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Pixel Art / WIP - A set of character faces for game?
« on: January 04, 2008, 05:57:47 am »
Hello there, this is my first post here at Pixelation, what looks like a wonderful art community. :) I hope to maybe fit in, and more importantly gain knowledge in this art. Why? Because I like to develop freeware video games, and I really want to continue growing (graphics wise.) This is why I have arrived here, to you the experts – please critic my latest piece. I really would like the honest truth about this face set:

Thanks, and don’t worry – I will not be offended if you dislike them. I would rather know they are sloppy, than use them ignorantly. :P

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