Here's something that's baffling me:
The lower half is supposed to be still water. The reflection for the middle tile was easy, but I'm at a complete loss as to how to reflect the left and right tiles, because they're both at an angle. Nothing I do looks quite right. Even if I copy the above pattern, with each column of pixels shifted up one, it doesn't look like the same dirt / grass. Can anybody help me solve this?
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I'm a programmer but I'm determined to develop some basic skill in pixel art. Here's what I've come up with for a full-screen 320x240 game:
The tiles are far from perfect but I'm content with them for the moment. My priority is to make a basic human character and I'm having no end of trouble finding the right proportions. I'm wondering if there is a way to draw a character of a similar size (slightly smaller or larger doesn't matter) which will:
a) Not have clearly defined facial features but seem like they have a face nevertheless.
b) Not have a big anime haircut that obscures most of the face.
c) Not have overly cartoonish proportions.
The closest example I can find is this:
Obviously he has a massive haircut and huge armour but he satisfies all of the other requirements. I can't work out how I would depict such a character from the front, however.
Can anybody provide an example of a pixel art character that might satisfy these requirements, or suggest how I could create one? Maybe there's even a tutorial somewhere?
Here's attempt #2:
I'm much happier with it, just because I've managed to remove that goofy little face of his. The right leg on the side view is possibly a bit off though, I think. Also, is his arm too fat in the side view, or is it OK as is?