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Messages - vedsten
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11
Pixel Art Feature Chest / GR#065 - Iso RPG Enemies & Tiles
« on: July 19, 2011, 01:55:48 am »
Been a while since I've done any pixeling, but now I have the opportunity to do it in relation to my education. Yay!

Random enemies for a small RPG I'll develop during the next 6-9 months.

Any input, and ideas for fun enemies appreciated.

*UPDATE 1/8





*UPDATE 28/7



*UPDATE 26/7





*UPDATE 24/7



*UPDATE 23/7



*UPDATE 21/7



*UPDATE 20/7



*ORIGINAL




Cheers

12
Pixel Art Feature Chest / Re: Castle Wall Shading Question
« on: June 02, 2011, 02:20:55 pm »
Hello, I've been struggling with that issue for a long time.

Usually, i would start by rigidly drawing the lines between the bricks. From there I'd start shading the blocks one by one, running into exactly the same problems that you do.
Some time ago I accidentally stumbled upon a method that has helped me a lot. I thrown together a quick mockup to illustrate.



#1 Rather than starting with the lines, you start with a blank canvas and loosely paint the tiles on. Don't be to nazi at here, the purpose is not to make a mathematically perfect grid.

#2 Clean it up a bit and make sure it tiles well

#3 Start sketching defining the individual blocks, popping in and out

#4 Pimp it!

#5 Offset it by 50% on both axis and pimp it again. Now, we have a base tile (you should clean it up more than I did).

#6 The irony with tiling work is that the more detail you put into that single tile, the more it will look tiled.
In order for this to look decent, we have to make a variation tile. Here, I just copy the finished tile and mixed it up (without touching the borders so I don't fuck up tiling)

The 3x3 grid is made up by these two finished tiles.

Really, I don't know if it's just me or what, but I find step #1 to be really important. When I start with lines, I tend to become a slave of them and that really hurts my pixeling.

Hope you can use it, keep up the good work,

Cheers

edit: Whoops, I made my grid 40x40, it's prob. gonna be harder to pull of at 32x32

13
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 03, 2009, 01:07:58 pm »
Hey all,
I'm doing a game for game design class on uni
If you got a minute, give it a go:

http://www.itu.dk/people/kkkr/Beta7/KillMe.html

If you got another minute, fill out the questionaire at bellow the gameframe, or drop a line or two here

Cheers,

vedsten

14
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 13, 2009, 10:25:53 am »
Nice post  :y:

The pink back lightning doesn't blend well for me, but that might be my screen :o
Other than that, i got no issues, good job!

15
Archived Activities / Re: Secret Santa 2008!
« on: December 27, 2008, 06:05:15 pm »
Shit, there's a lot of hot entries this year  :y:

I'm so glad you like your present cow, I wanted to do something resembling the archetype 80s heavy metal poster w. beasts'n boobs, but not sure it worked too well

Merry Christmas every one
'

16
Archived Activities / Re: Secret Santa 2008 - Sign up
« on: November 21, 2008, 09:14:57 am »
Sign me up!

I've been a good boy this year Santa, so

Mockups
Restricted palettes
Fallout (1&2, NOT 3)
System Shock
Darwin

would be appreciated

17
Blehhh, really wanted to participate, but some work stuff is dragging on, so I better give it up  :'(

95 is free, treat it well

18
Pixel Art / Re: Tileset and Animations
« on: May 02, 2008, 01:21:38 pm »
Fuck that's hot. Only crits i have are allready mentioned.

I WILL POST MORE ART.

You better :p

19
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 28, 2008, 03:31:19 pm »
http://www.sneghl.dk/java/

Small demonstration of the game I'm working on. Meant as an appetizer. It's in danish, but it's pretty straight forward so you should have no probs.. Basically, you're supposed to pick the right instrument (or family) based on a sound.
Gfx and sound by me, programming by my mate.

20
Vuck, I gotta start reading those posts more thoroughly. I'll stick to 95 then

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