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Messages - Fidsah
Pages: 1 [2] 3

11
Challenges & Activities / Re: Palette Workshop Challenge
« on: March 01, 2009, 05:07:45 am »



12
Pixel Art / Re: allaze-eroler's WIP -some correction and an avatar-
« on: February 28, 2009, 08:06:24 pm »
AA is anti-aliasing.  He's suggesting that you take some of the edge off the highlights in the water, like this:

->

13
Pixel Art / Re: [WIP] Super Teeth-Ah
« on: February 28, 2009, 06:47:28 pm »
The only thing I can really say at this point is that in the original art, Teeth-Ah looks a bit more active while running than he does in the sprite. You should try to keep the essence of the reference.

Also, you may consider increasing the size to something that rhymes with 8, since you're trying to go for a game.

I've made you a quick edit that shows both of these.



I went with 32x32 for the sprite size, which gives you a bit more room to capture the spirit of Teeth-Ah, and gave him his navel back for you.

Other than that, keep up the good work.

 

14
Yeah, when I created the gif of the running, I realized I had no clue where the bounce in the sprite was expected to be, so I just anchored the animation on the head, which let me focus more on the animation of the arms and legs. That's why I didn't comment on any of the vertical motions of the character, as I didn't have the exact motion it was expected to make during the course of the animation. It's good to see that you've changed the running to be more natural. Give me a bit to play with the demo, and I'll see if I can add anything.

Overall, I think you've done a great job with the art work.

15


After reviewing a few more of the animations, it looks like there's some more things that need to be taken into consideration. His punch frames looks rather stiff and unmoving. A good, hard punch is going to have some upper body rotation, and will involve movement of both the shoulder and elbow, as well as through the hips and legs. Right now, it seems a little robotic, and half hearted on his effort.



For the run, the arms should alternate with the legs. Left leg forward, left arm back. Right leg forward, right arm back. Right now he seems a little awkward.



Other than looking a little stiff, I see nothing too out of place with the jump.


Nice little jazzy background music, and he's going with the flow!

16
The kick looks like it needs a little work.



The animation has an exaggerated lead in to the kick itself, but then has no follow through or recovery.

Other than that, nothing else jumps out at me at the moment. Good work!

Edit:
Wandering borders are my fault for doing a very quick and dirty animation job.

17
Pixel Art / Re: Jello
« on: February 27, 2009, 04:47:08 am »
Adjusted the palette a bit, changed some of the angles to be more inline with the shape of the jello, went with the more aggressive highlighting, and a few other minute details.


18
Pixel Art / Re: The Inn - [wip]
« on: February 26, 2009, 12:52:49 pm »
In my opinion, the fire is currently out of place with the rest of the pic. When a building catches fire, that's an exciting event that draws much attention. Currently, there are three people within close range that are currently ignoring it. No one is pointing at it, none of the nearby people seem to be really concerned about it. It almost sends the message that this place catches fire so often, no one really cares about it anymore.

With the left row of buildings all being connected, having one of them on fire should have the attention of everyone of pretty much everyone in the town, as people are going to be yelling "FIRE!" and making a production of it.

Don't get me wrong, it looks great. It just doesn't flow for me that there'd be a building on fire, and everyone is relaxed and going about their day as usual.

19
To begin with, my apologies for what's about to follow:



In this brutal and awful quick edit to your work, I've removed some of the foreground noise, pulled a few odd pixels off of the center cat, and roughly reshaped the smoke plumes to match more of how a tree's general shape might fit in to illustrate some potential directions you could go.

For the most part though, as I almost directly said earlier, this is a marvelous piece.

20
Pixel Art / Re: Jello
« on: February 26, 2009, 02:29:18 am »
Thanks for the reply and edit. One of the reasons I kept it as isometric as I did was because I was having problems keeping the bottom corners looking sharp. After seeing how you did it, I can see that I wasn't applying AA to the degree I could have. I also like the much more aggressive highlighting, which captures the portions that I could not seem to get right.  I'm going to eyeball this for a small while, and try to take in some of the other variances I'm not quite grasping at the moment. Much thanks.

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