Hello all, Grand Scheme Games here again!
We figured that it would be best to have a separate board for environment art needs as well to help make things a bit organized for us and potentially interested people.
Currently we are also looking for a pixel artist who can create some environments for the Demo of our RPG Immortal Doctrine.
The style that we're looking for is 16bit style, Top Down and reminiscent of Secret of Mana (in which the game is influenced)
The demo will feature
8 main locations broken down into about
12 unique locations. Each of which each will vary by complexity and size.
We will have references available in detail if requested (sent by email).
We are trying to carefully budget costs for the game so that we can afford the assets needed for the demo and then seek additional funding if the game becomes popular through an aggressive marketing campaign.
Based on this, we have about a
$4000 total dollar budget limit for the environment in the project and would would hope to have everything complete in about
4 - 6 months time if possible, but are okay with extending it out if need be.
Just as our needs with character art, we can try to negotiate costs if need be, including alternative payment structures and the amount, but we hope to just get what we need to make the game look nice enough to get people interested and secure additional future funding.
We hope to eventually develop a long term working relationship in the future.
We have documentation details regarding the total implementation, but to give you an idea we would need the following:
Town - Faraway
Sub Location: Player Home
Sub-sub locations: Home Entrance, First Floor, Second Floor
Sub Location: Main Town
Sub Location: Cathedral of Herezal
Sub-sub locations: Entrance, Main Hall, Herezal's Domain
Sub Location: HOF Guild
Sub-sub locations: Entrance, Training Dungeon Path, Training Dungeon End
Sub Location: Festival Of Heroes Festival Location
Town - HighPeak Sub location: Main
Sub location: Castle HighPeak
Sub-sub location: Main Hall, Audience Chamber
Town - Lumina Sub location: Lumina Main
Sub location: Lumina Estate
Sub-sub locations: Lumina estate gated entrance, lobby, Main hall, kitchen, stage room, interview room
Dungeon- Pantheon of Time Sub locations: Pantheon of Time Entrance, Floors 1 - 5, Boss Room, Treasure room
Dungeon - Lover's Path Sub locations: Dungeon Entrance, floors 1 - 4, Boss room, treasure room
Special Area - Faraway Field Sub location: Main Field
Special Area - Highpeak Hill Sub location: Main Field
Special Area - Lumina Forest Sub location: Main Field
This list is a pretty accurate representation of our needs but is still, of course, subject to some changes.
Based on some requests we also wanted to mention some information about our strategy: We are interested in having tilesets as one option, but we are also interested in a hand drawn style (like the one used in Hyper Light Drifter) where it looks like pixel art, but it's not.
We'd also prefer if the artist could aid us in map creation. But we understand if that isn't possible given our budget constraints.
In general, we'd like to discuss multiple different options we would have in regards to how we could approach art for the game and make a decision after discussing the pros and cons of each approach.
For more information about our team and the game, please feel free to visit our website at:
www.grandschemegames.comWe look forward to working with someone to help us bring this idea to life!
Thank you for your time!
Cheers,
Thomas Williams