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Pixel Art / Nature Chipset
« on: April 21, 2012, 12:59:11 am »
Hello guys!
While I'm working on the damage status, I thought I'd get some critique on my chipset.
I wanted to get some criticism about my chipset. I decided to put everything here instead of creating zillions of threads and spam the forum.
Mushroom:
Bush:
Flowers:
Cloud:
Sign:
Tree Trunk:
Tree (showed it before):
Tall grass:
Water:
Road:
Bit of grass:
And a little extra, the ''selection'' animation (kind of like the hand in final fantasy). Got the bouncing idea from Pixeldiver. I'm just putting this there even if it's not related with the chipset, I like what I did with the animation (my first ''complex'' animation).
It's for a Japanese learning RPG. I'm leaving a concept video here for those who might be interested (it's a mix of pixel art non pixel art):
http://www.youtube.com/watch?v=Rl-RGvtXKbY
While I'm working on the damage status, I thought I'd get some critique on my chipset.
I wanted to get some criticism about my chipset. I decided to put everything here instead of creating zillions of threads and spam the forum.
Mushroom:
Bush:
Flowers:
Cloud:
Sign:
Tree Trunk:
Tree (showed it before):
Tall grass:
Water:
Road:
Bit of grass:
And a little extra, the ''selection'' animation (kind of like the hand in final fantasy). Got the bouncing idea from Pixeldiver. I'm just putting this there even if it's not related with the chipset, I like what I did with the animation (my first ''complex'' animation).
It's for a Japanese learning RPG. I'm leaving a concept video here for those who might be interested (it's a mix of pixel art non pixel art):
http://www.youtube.com/watch?v=Rl-RGvtXKbY