great great great...
ca..er.. conceit, i totally have NOT forgotten that thread btw, the three frame run cycle that fooled everyone in the world! what magic!
first off, i really enjoy and appreciate your edit and i get a much better sense of , well, the figure _Standing_ rather than squat gliding. embarrasingly (and unbelieving as you may be)... due to the sever constraints this concept was developed for, the motion would actually be cardinal, not isometric (left right and somehow up down)... which is an embarrasing admission.
i think the critique of this piece well overshot what it was originally intended for, and thats not to say that i had done anything 'on purpose', in fact i think there are a lot of good points in this that ive already considered for when the time comes that i might have to make many more of these, but regardless, im glad they were pointed out because i know for a fact, whether for this project or another, im going to, in fact, be doing much isometric character animation and these details were an awesome point of reference for me to pick up on.
Turbo, i think you are right, there is a bit too much attention to detail of the texture (which may or may not be lost, ca...damnit, conceit, depending on the monitor it is viewed from) without enough thought put into the motion... but i can tell you the intent of making it look weightless, despite the detail or number of frames in the attack anim, was intentional from the getgo.... all while trying to make it look as 'realistic' as i could get it.... meaning that this peice in particular would never expect to be anything more than 'iconic' in its practice, though ive tried to push that envelope to make it look a bit less iconic (once again this doesnt go to say that i didnt love the critique and especially the edits).
camus, turbo, thanks for the points explained with sincerity ^_^.
OH!! speaking of weightless animations... this just came to mind... and is completely off topic... anyone ever play/see atelier iris (sp) from nippon ichi? holy smokes do those guys FLOAT!