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Messages - snv
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1
Pixel Art / Re: Some help/hints/critique appreciated.
« on: December 31, 2012, 10:19:33 pm »
Why are you even posting then? If you just wanted to test the collision, just draw a big potato and test it. Or just get the sprite silently and don't be an asshole everywhere you go, since you don't seem to care anyway.
Read OP post: "Can you give me some hints on how to do it better/faster?"

I think it's smart to keep in mind that even if you steal resources up until project completion, you won't be able to really feature it anywhere credible
I'm not doing any commercial work anyway.

copyright rules "may not apply to you in Russia" (which is actually very incorrect)
Russia isn't subordinate to US. I.e. Russia still has it's own army and not a NATO country, while USA is considered main enemy of humanity, so Russians have no reason to respect American copyright. And while it is wrong to steal art by russian artist, I can freely rip off americans.

but any major outlet that finds evidence of thievery will turn down your game in a flash -- many minor outlets will, too.
PirateBay, rapidshare, etc…

(This just looks like poorly designed code to me.)
You're welcome to write shorter code.

Here is it's C/C++/C#/Java (hate this language) version:
C/C++:
Code: [Select]
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>

typedef struct chunk {
  uint8_t Tag[5];
  uint32_t Len;
  uint8_t *Data;
  struct chunk *Next;
} chunk;

chunk *loadChunks(char *FileName) {
  int I, L;
  uint8_t *D, *P, *E;
  chunk *C=0, *T, *N;
  FILE *F = fopen(FileName, "r");
  fseek(F, 0, SEEK_END);
  L = ftell(F);
  D = P = (uint8_t *)malloc(L);
  E = P+L;
  fseek(F, 0, SEEK_SET);
  fread(D, 1, L, F);
  fclose(F);

  while (P < E) {
    T = (chunk *)malloc(sizeof(chunk));
    memcpy(T->Tag, P, 4);
    T->Tag[4] = 0;
    P += 4;
    T->Len = *(uint32_t *)P;
    P += 4;
    T->Data = (uint8_t *)malloc(T->Len);
    memcpy(T->Data, P, T->Len);
    P += T->Len;
    T->Next = C;
    C = T;
  }

  for (T = 0; C; C = N) {
    N = C->Next;
    C->Next = T;
    T = C;
  }

  free(D);
  return T;
}


2
Pixel Art / Re: Some help/hints/critique appreciated.
« on: December 31, 2012, 09:43:49 pm »
You have received a strike.
Please read the Rules and FAQ before posting.
How will your rules stop me from using the sprite?

3
Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: December 31, 2012, 09:38:11 pm »
No, really, I've worked on this for about 4 hours and I can't get anything right. I fixed the lighting, but the grass looks flat, and the forest is simply terrible, I can't get the doors to look like doors, not to mention the windows and the walls...

Any advice would be hugely helpful.

Try shading road bricks (just one more lighter color, at borders). You can probably almost directly coopy grass and road from this GBA game, which uses just a few colors:

4
Pixel Art / Re: Some help/hints/critique appreciated.
« on: December 31, 2012, 09:17:00 pm »
Quote
I don't get it.. why? You even link to the post yourself, obviously showing that you don't really care what you're doing or acknowledging that it's wrong.
"wrong" and "right" are subjective concepts. Take Paletstine for example: it's okay for Jews to squash palestinian kids with tanks, but not so okay for Palestinian kids.

Quote
I hope you don't say that you'd find it perfectly fine if someone took the entirety of your code for your game and added it a few lines to it to make it 'his'.
I'll be happy. Alas my code is perfectly safe, unless you understand expressions like
Code: [Select]
get FileName |c:[T:@4.utf8 L:@4.ul D:@L.y @Xs] [[T D] @Xs,r]

Quote
And then you proceed to combine his piece with another piece which I assume is also not yours.
Yeah. I've taken it from Ultima Online, which I torrented.

Quote
frankly the results are quite horrible.
Better than nothing. I'll also try to retouch it.

Quote
I mean, look at those skewed, stretched and messy pixels.  :yell:
They give general idea, how it should go.

Quote
People here would be more than willing to help you out if you make an honest attempt at something like this yourself.
I'm not an artist and stealing is normal - everyone starts with copying old masters.

Quote
You're not going to get very far using other people's work even if legal stuff isn't concerned.
I'm not walking anywhere. Just exploring ways to quickly acquire sprites, without paying a fortune for artist work.


Just as a side-note, if you're looking to preserve relations with this artist, stop what you're doing! It's hard for me to think of something I hate more than someone trying to hijack my art and do it "the easy way." Either negotiate with the artist for more frames, hire someone else to make more, or really, anything but this. It's going to look terrible. Low frame rates would be much better than stretching pixels and all the nastiness that you're going to incur here.
I don't have money to negotiate anything and I have no relation with any artists or anyone at all, so I've nothing to lose.

5
Pixel Art / Re: Some help/hints/critique appreciated.
« on: December 31, 2012, 03:12:16 pm »
Nevermind. I found other way to do it. It allows almost instantly producing sprites having only single frame.


6
Pixel Art / Re: Amature-Novice seeking Shading Help
« on: December 31, 2012, 11:50:08 am »
If you know geometry and light source, you can probably use something like http://en.wikipedia.org/wiki/Gouraud_shading

load up a 3d editor and see how it interpolates shade across polygon/nurbs/whatever

7
Pixel Art / Some help/hints/critique appreciated.
« on: December 31, 2012, 08:04:26 am »
Hello! I'm a programmer, not an artist, but I'm trying to produce additional animation frames for http://weremagnus.deviantart.com/art/Abyssal-Drake-136175584 (i.e. it is a cool design to steal for my game) with tools such as blender and photoshop `warp` to do texturing.

Can you give me some hints on how to do it better/faster? This is my first time ever doing any art and original author, weremagus was shocked and mumbled something about me botching his art, refusing to help.

picture sharing

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